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Diablo III’s Lead Designer Exits Blizzard! Find Out the Details Here!

by on April 13, 2016
 

Diablo III’s lead designer has officially parted ways with Blizzard Entertainment and has joined a new gaming competitor (h/t via Gamespot). Leonard Boyarsky, who previously worked at Blizzard, officially joined the developer Obsidian. His role at the company is currently unknown. You can check out Obsidian’s tweet confirming the news below.

According to the official Facebook page of Leonard Boyarsky, he left Blizzard Entertainment sometime earlier this year. Obsidian producer and Fallout franchise creator Timothy Cain also revealed a picture on his own Facebook page showing him together with Boyarsky. The two developers previously worked with each other in the past on the Fallout franchise (Fallout and Fallout 2) and Vampire: The Masquerade РBloodlines. Interestingly enough, Boyarsky was the art director of the original Fallout game.

As a result of the exit, Boyarsky has left his post on Overwatch at Blizzard.¬†Obsidian’s next project is an RPG called Tyranny. As one of the original architects on the Fallout franchise, and after his work on Diablo 3, it will be very interesting to see what Boyarsky ends up creating next with Obsidian.

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  • April 14, 2016 at 3:57 am

    Obsidian itself is a great company and has been releasing some pretty sweet games itself. I'm curious to see how this great designer will influence the Obsidian games. I wonder if we will be able to see his input and be able to tell.


  • April 15, 2016 at 7:06 pm

    Wow, gotta be scary for blizzard. Whenever you lose an iconic developer in the industry, you're basically feeding the competition all your secret weapons…


  • April 16, 2016 at 4:24 am
    StillWinning

    Wow, gotta be scary for blizzard. Whenever you lose an iconic developer in the industry, you're basically feeding the competition all your secret weapons…

    I was under the impression that Blizzard has people coming and going all the time. Apparently (don't know if this is true) they have been hiring more contractors rather than full time workers since they can make sure that these workers work more efficiently. So rather than have the same set designers, programmers etc working in sync to make a brilliant game, they have different talented people come in for specific projects then leave. In this way, I don't think Blizzard really loses much.


  • April 16, 2016 at 4:08 pm

    A shame to see people leaving Blizzard, but I don't think it'll make a huge impact on there game development as a whole. It's a good pick up for Obsidian, though.


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