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No Man’s Sky: Dream Game or Never Ending Nightmare?

by on December 22, 2015
 

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No Man’s Sky

Hello Games

 

Sean Murray, who is the managing director of Hello Games, developer of the upcoming adventure exploration survival video game “No Man’s Sky” which is due to exclusively hit the PlayStation 4 in June 2016, says that they are giving players the game of their dreams. But is this true? They claim that by giving you such a vast universe of a playground, you could literally play this game forever. But as technology expands, surely they don’t think we will stay content for the rest of our natural lives, let alone more than 6 months, do they?

A game to play for the rest of one’s life

“No Man’s Sky” has plenty of worlds that a gamer can actually play for the rest of his life without repeating any one of them. In fact, even one lifetime would not be enough to explore all the worlds in the game.

And the worlds are all different, indicative of the level of patience and painstaking work that game developer Hello Games has poured and continues to pour into the development of the game.

“No Man’s Sky” is an open universe and it features an infinitely expanding galaxy of procedurally generated planets where players can fly seamlessly from the surface of a planet to another. Every star in the sky is a sun that players can visit.

Because of its immense number of worlds, the game encountered some complex issues that prompted the developer to delay the release of “No Man’s Sky” leaving fans and gamers unhappy.

“No Man’s Sky’s” huge expanse provides an area for players to explore and even discover whole systems and the planets in it, as well as refine their meager resources.

However, some critics are saying that “No Man’s Sky” may be offering too much content, which is sometimes a bad idea in terms of exploration since not all players are in for a world with almost no end.

As a PlayStation 4 exclusive, the touch of Sony on “No Man’s Sky” is very obvious. That is why the video game was included the latest PlayStation Experience promo.

“No Man’s Sky” is one of the two games that were included in the PlayStation Experience promo. The other is “Uncharted 4: A Thief’s End” which is also a PlayStation 4 exclusive role-playing video game.

Murray went on to explain that “No Man’s Sky” is the game of players’ dreams because almost anything is possible and all kinds of exploration negotiable in the game, that features more than 18 quintillion worlds and more than eight billion planets.

The game was previously expected to be released late this year but apparently due to the collaboration of Hello Games with Sony Computer Entertainment, the rollout of “No Man’s Sky” was pushed back to June next year.

So is this the exploration game of games? Or just a lot of boring, empty space to traverse, without objectives, except for the limits you put on yourself as a gamer?

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  • December 23, 2015 at 5:03 am

    It's an interesting concept and it sounds really appealing to me. However, the game's engine uses procedural generation which means the objects and maps aren't pre-made, but generated when starting the game which kinda takes me away from the whole thing. It means that I'll play a game and explore one part of the world and set sights on another before I start playing again and when I get back it can all be gone. So yeah, I'll definitely be able to play it for the rest of my life.


  • December 23, 2015 at 11:02 am
    d’arakh

    It's an interesting concept and it sounds really appealing to me. However, the game's engine uses procedural generation which means the objects and maps aren't pre-made, but generated when starting the game which kinda takes me away from the whole thing. It means that I'll play a game and explore one part of the world and set sights on another before I start playing again and when I get back it can all be gone. So yeah, I'll definitely be able to play it for the rest of my life.

    I was under the impression once you discovered a procedurally generated world, it wIll be saved with the settings of the planet locked in, so that no matter if you warp across the galaxy, the ones you have discovered will stay as you found them. Are you saying that the planets will be different each time you visit, or did I misinterprete?


  • December 23, 2015 at 7:32 pm
    TeX

    I was under the impression once you discovered a procedurally generated world, it wIll be saved with the settings of the planet locked in, so that no matter if you warp across the galaxy, the ones you have discovered will stay as you found them. Are you saying that the planets will be different each time you visit, or did I misinterprete?

    That's my understanding of it, yes. I could be wrong, of course, I don't know that much about making video games, I just did a little research on my own. I imagine storing visited worlds after a while (say couple of months of every day playing and exploring) will be tough for PS4. I mean, the console can only store so much, right? Unless they found a workaround that is…


  • December 24, 2015 at 4:06 am

    This is my most anticipated game of 2016. I hope the procedurally generated content will be detailed enough though. I haven't seen a game using it since Daggerfall, and that had an (understandably) awful implementation.


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