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No Man’s Sky: Discoveries and the Atlas

by on December 2, 2015

No Man’s Sky 

A Hello Games production



No Man’s Sky, the upcoming open universe sandbox game is vast, to say the least. So vast that you could visit 1 of the 18 quintillion planets per second, and not even discover 1% of them if you played the game non-stop for the rest of the century.

Needless to say you will be seeing a lot of places that no one else playing the game will ever see. Introducing the Atlas.

The Atlas is a tool that let’s you discover, document, and even name your findings. This includes but is not limited to solar systems, planets, and all kinds of alien life.

For example.  You reach a planet that has not yet been discovered by anyone playing the game. This planet may be unnamed, or have a number (we aren’t yet clear what undiscovered planets will show up as). Since you are the first to reach this world, it is your discovery, which means you get to name it. Using your multitool, you scan the planet, name it what you want (filters are in place to prevent vulgarity when naming) and store it in your atlas. To finish the process, you must find a beacon to upload your discovery.  Once this is done, anyone who happens to come across the planet after you, will see who it was discovered by and the custom name you gave it. This applies to species of animals as well.

While underwater, scan the area with your multitool to discover and name some sea life. Say hello to the “TeXFish”

Beacons are where you upload discoveries, and will be visible by the beam of light shooting into the sky. 

If your character happens to perish before your discovery is uploaded, it will not be stored into the atlas, so make sure you find a beacon before engaging in a firefight, or you risk losing your hard earned research.

Hopefully this gives you a little insight into the way discoveries are made and recorded. Stay tuned as we bring you more No Man’s Sky features, updates, news and information.

Captain TeX, signing off.


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