Ravendawn Online Fixes Most Lag Issues
Ravendawn Online, a free-to-play, multiplayer online role-playing game that was officially released earlier this month, has been doing pretty well for itself. Developer Tavernlight Games claims that player numbers and Twitch viewership have exploded since launch
According to the studio, Serafine has logged over 1.2 million unique viewers and over 1.5 million hours watched on Twitch in just six days. Its player numbers have also risen, with Serafine’s population approaching Angerhorn’s near capacity.
It is also believed that nearly all lag issues have been resolved. However, one issue continues which is the server lag that occurs every 30 minutes during world saves, which is currently being fixed.
Notably, the studio seems to be out of prizes to add to compensate players. Tavernlight has shared a vague roadmap for its 2D pixel MMORPG. Although the roadmap provides no release date, it provides a list of upcoming features and content to look forward to. Another is the opening of Northern Steppes.
It also includes customizing items and skills, guild wars, guild forts and strongholds, herbalism, alchemy, a leaderboard, and a PvP arena. The team is also planning to add a major content update sometime between guild strongholds and herbalism.
“We understand many players love having dates on Roadmaps,” says Tavernlight. “However, we have seen that this is frequently used in the MMORPG industry to over-promise and miss deadlines in the attempt to drive hype, only to continue to lose the trust of the Community as deadlines are missed.
“Our team prefers to Under Promise and Over Deliver,” the studio adds.
“With this, we do not give specific dates until the new feature, system, or content has gone through the full QA process so that we do not promise dates (to try hype) only to possibly miss them. When we provide a date, it is a date we will do everything we can to commit to.”
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