When a company makes a lot of games, especially games in a similar genre, one can expect similarities to arise. Mainly in the gameplay, which can often have similar beats, or even uses in regards to things advance. For Ubisoft, one of their standards in their open world games was using towers to unlock part of the map, as well as missions to play. This gave gamers the ability to know where to go to get more of the world so that they weren’t wandering around aimlessly.
In Watch Dogs 2 however, that won’t happen, as the game will be truly open world without markers to indicate where you should go, ro what missions you should take. Watch Dogs creative director Jonathan Morin said to Eurogamer:
“It’s not a game where you open your map and everything’s there,” Morin says. “There are no towers. You just explore the world.”
In fact, the story itself is so based on the idea of roaming the city, that it’s near vital that you do so:
“Players start with a few followers in [hacker group] DedSec but pretty soon you realize you’re going to need more if you want to pull off big operations. So you start free-roaming,” Morin continues.
“Every time you get followers, it’s like you’re unlocking the DedSec hivemind. You’re also unlocking new knowledge, new operations, new co-op missions. And then organically you hit those end-game milestones.”
Watch Dogs 2 hits PS4, Xbox One, and PC November 15, 2016.