Nightdive Studios has the task of making a modern reboot of one of videos most classic and heralded titles, System Shock. The game that would lead to a sequel, and spiritual sequels, including Bioshock.
However, with the upgrade, and the new technology, the question becomes how much like the original the game will differ. Eurogamer talked with Stephen Kick, the head of Nightdive, and he went into detail about the differences between the versions:
“We’re maintaining the original vision and the original aesthetic and narrative as close as we can. But obviously the UI and player movement and just the way the player interacts with the game is getting a complete overhaul.” To wit: there’s now mouse-look and a handful of Kickstarter backers will make cameos with their simulated corpse and accompanying audio log offering new vignettes about the horrors that proceeded the player’s awakening on Citadel Station.”
However, Kick also noted that the game will take notes from System Shock 2 and put it into the reboot of the original:
“A more robust RPG levelling system is something we’d like to do – and what was successfully done in System Shock 2. I guess you could say that we’re going to keep the narrative and level design pretty much one to one,” he says. “We’ll have some freedoms involved, but the overall game is going to play more like a hybrid between System Shock 1 and System Shock 2.”