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New XCOM 2 Patch Available Now!

by on July 3, 2016
 

A new patch has released for XCOM 2. This patch is necessary for the Shen’s Last Gift DLC. You can see the full patch notes here, and get a preview below:

“A new patch for XCOM 2 is now live! The patch will automatically install when starting the Steam client. If it doesn’t install automatically, restart Steam.

The XCOM 2 team continues to work to improve your XCOM 2 experience and have fixed a number of bugs in both the base game and the Alien Hunters DLC. New balance changes have been added including additional bonuses to swords to make your Rangers more effective in combat. Downloading this patch will also install the hooks needed for players to access the new SPARK class and narrative-driven mission in Shen’s Last Gift.

Stay tuned for more updates!

Gameplay – Base Game

Fixed an issue where units would not have their mission starting abilities and Gremlins would not follow
Fixed an issue with Wet Work where kills were not being tracked for the correct unit
Fixed an issue where Burning and Poisoned damage was causing free kills
Damage caused by Psi abilities will now ignore armor
Faceoff may now only target units that are not mind-controlled (by the shooter’s team)
Fixed damage preview for abilities that modify damage based on incoming damage amount
Fixed an exploit where replacing a PCS would not always remove the value it gave when equipping
Magnetic Swords are now referred to “Magnetic” rather than “Conventional”
Fixed an issue where the unit flag would not properly show a unit as concealed when loading a save game
Fixed a crash that could occur after selecting an AOE ability and then another (disabled) ability
Fixed an issue where Proximity Mines were not damaging every unit in a group move situation
Blademaster grants +10 Aim to melee and Hunter’s Instinct grants +15 to melee crit
[MP] Matches will no longer immediately end for the user when winning during the transition before their turn
Gameplay – Alien Hunters

Fixes instances of Alien Ruler soft hangs
Avenger Defense no longer fails if a Ruler is in the evac zone
Fixed an issue where the Skulljack objective caused MECs to stop appearing in tactical
Fixed a crash that would occur after the Archon King completes an Icarus Drop
Alien Hunter weapons have range bonuses/penalties applied
Fixed an issue where Alien Rulers were missing health after increasing the difficulty during a playthrough
Fixed an issue where Alien Hunter weapons would be lost after upgrading through GTS
Central can no longer bleed out on the Nest mission due to it causing a soft-fail state
Removed Freezing Lash’s minimum range of 3 tiles which prevented units from using the ability when standing next to an enemy
Berserker Queen’s Faithbreaker ability no long targets robotic units
Removed “Return to Resistance HQ” button from the Hunter Weapons POI complete popup to prevent players from getting into a state where project times are incorrect
Performance Improvements

Fixed an issue with Effects being ticked twice a frame
Optimizations to path solving memory footprint and performance
Fixed an issue where unnecessary game states were created on the Geoscape”

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  • July 7, 2016 at 11:39 am

    I've downloaded the patch and it seems stable so far, no bugs or glitches. Seems like they patched up a lot of things.


  • July 7, 2016 at 7:07 pm
    FuZyOn

    I've downloaded the patch and it seems stable so far, no bugs or glitches. Seems like they patched up a lot of things.

    Yup, I'm super pleased with all the improvements that the patch has brought to the game. The game was kind of a buggy, un-optimized mess at launch and it's improved tenfold, which is good because it's a very, very good game outside of those issues.


  • July 8, 2016 at 2:57 am
    qag

    Yup, I'm super pleased with all the improvements that the patch has brought to the game. The game was kind of a buggy, un-optimized mess at launch and it's improved tenfold, which is good because it's a very, very good game outside of those issues.

    Yeah, I wish they would've delayed the release a couple of weeks just to iron out the bugs. It made me stop playing the game for a while because I ended up dying a lot of times just because the game was glitched. How are you liking the game so far?


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