Playing the Lords of the Fallen was a rewarding experience that players of any level may want to try. The game imitates a lot of the things I like about action RPGs that have a soul-like feel, such as familiar archetypes and tried-and-true controls
Despite my minimal experience, I value the familiarity because it enables me to start playing quickly. For example, I heal using Estus Flasks rather than Flasks of Crimson Tears.
As a result of the game’s brutal difficulty, I spent hours upon hours fighting through this horde of enemies, with a few carefully placed surprise attacks to keep me on my toes.
While I enjoy challenging games, it sometimes felt like Hexworks was trying to get me and making me suffer. I do commend the team for making me want to try again and again since I was actually invested in success, not just trying to complete the game for a review.
Interestingly, there’s a strange reversal of expectations in The Lords Of The Fallen, specifically in its most difficult moments: I had more difficulty fighting my way to big bosses than I did fighting them.
Moreover, one of the bosses who gave me the most trouble was Pieta, She of Blessed Renewal. I hated her, but she honed my skills for what was to come. Nevertheless, I found The Hollow Crow to be my favorite boss. I liked how it turned the expected boss battle format on its head while forcing me to remain aware of my surroundings, focusing on damage where it needed to go
The coolest aspect of this game is the dual worlds, Axiom and Umbral, which are equally traversable throughout the adventure. Imagine the world of Elden Ring with a separate Dark World.
As if that weren’t creepy enough, the main world Axiom hides a creepy parallel world called Umbral, which is festooned with vestigial limbs and giant eyeballs.
The game handles planeswalking between the two at will poorly, but we’ll get to that later on. The different planes offer different benefits and obstacles, so plane-swiping between them is technically impressive.