Eternal Tombs Reports ‘Major Progress’ in November
Along with a new teaser, Eternal Tombs is reporting that it has made ‘Major Progress’ during November. The new gameplay teaser is rather mild but underscores the triumphant entry the game had in the MMORPG market.
Eternal Tombs’ latest progress report from Triune Studios reveals significant progress for the game’s developer. Players should be able to play it by the end of the year.
For the game’s first public demo, Josh Caba, the Creative Director, says the team is focusing on creating nine lower-level or starting zones. These zones would provide a diverse and engaging starting environment for players entering Mithir’s world.
An amateur adventurer’s perspective was also shown in a “low-level pig hunt” video, set in Southmir’s starting zone. With a few clips of what the overall amateur adventurer experience might look like, I can just imagine how Mithir could play out.
The video starts off showing some world traversal and a few swine being dispatched, but this is far from what the team has shown in previous videos. Players should take this as a starting teaser, meant for demonstration purposes.
In November, there were several highlights in development, including quests, professions, scholastics, combat, gear, crafting, harvesting components, and polishing zones. The team is planning another playtest, but the exact date is not yet available.
in addition, the studio has completed a number of tests up to this point. The most recent being completed in October when a raid was conducted that the team found to be very successful. There is no surety what the scope will be of the next test, nor when it will begin.
One thing is for sure, it will be after the holiday season, as the team wished its fans well for the remainder of the season. As things keep going great for this developer, we can expect immersive gameplay.