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Bloodborne Area Created In Unreal Engine 4! Check It Out Here!

by on May 9, 2016
 

There has been a movement recently to recreated classic video game areas in the Unreal 4 Engine, which gives incredible graphcial detail, lighting, and feeling to just about anything put in it. Many games have already gotten this treatment, including The Legend of Zelda and Goldeneye. Now, an Environmental Artist from DICE, Simon Barle, has gone and made the Hunter’s Dream from Bloodborne into the Unreal 4 Engine.

Barle apparently does fan art like this in his free time, you can see the level, and more, in the video below.

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