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Bethesda Details Mod Support For Fallout 4

by on June 10, 2016
 

Mods have officially come to Fallout 4 via Xbox One, something that console gamers have wanted for a while. And in a post on the official Bethesda website, the developer revealed how they were handling the mod support and it will improve over the next few months:

“With the launch of Mods on Xbox One, we are listening to all the great feedback, helping us to prioritize our work for the next few months. Here is a preview of major new features and steps we’re taking to improve the Mods experience:”

Additional Security for Mod Uploads to Bethesda.netCreation Kit users will be required to own Fallout 4 to upload mods to Bethesda.net via a Steam-linked Bethesda.net account. Steam-linked Bethesda.net account will not be required to download or use the Creation Kit itself, only to upload to Bethesda.net. Users found to be breaking our Terms of Service or Code of Conduct will investigated by our Moderation team and may have their Bethesda.net accounts banned.

Increasing Mod Storage LimitsWe are working with Microsoft and Sony to increase the Storage Limits on consoles.

Ability to upload a Mod for multiple platforms at one time, rather than for each platformYou will not have to manage three separate mod detail pages per platform but will rather have one single location for a Mod that will identify the platforms that your Mod supports.

Improved UI for Mods experienceWe’re working on improvements to the UI for Mods both on the website and in-game to help users find more mods faster and easier and to also help new mods get more exposure to users.

Improved comments on Mod detail pagesAdding in features like ‘reply to comment’, ‘report a comment’, ‘like a comment’ and potentially ‘flag a comment’ as a bug for Modders to get feedback on issues with their Mods.

Improved Mod ReportingRevising Mods reporting categories for better clarity and new categories like stolen content. This will provide our Moderation team with better data to properly evaluate problems as they come up. We also continue to tweak the automatic takedown threshold for better responsiveness.

Ability to flag a mod as WIP (Work in Progress)Marking a Mod as WIP will isolate a Mod to a single Work in Progress filter. Modders can add or remove this flag as they make updates and test their Mods.

Mod StatisticsModders will have access to charts on how well their Mod is doing.

Customizable Version NamingVersion numbering for Mods can be renamed to keep your version in sync with other Modding communities and/or to allow you to control the versioning.

Ability to flag dependencies for a ModModders will be able to select other Mods as dependencies for their Mods.

Ability to upload more images per Mod

General fixes and optimizations for Bethesda.net live services”

 

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