“Yeah, we figured that would surprise some people,” said Lead Producer Garth DeAngelis when it was revealed that XCOM 2 will debut exclusively on Steam and not on PS4 and Xbox One.
When talking with IGN about the exclusivity, it was revealed that it all came down to what they wanted the game to be:
“When we looked at what we wanted to do with the sequel, we had all these very, very ambitious goals,”
Key among those goals were high-fidelity characters and environments, better-looking destruction, physically based rendering, and procedurally generated maps.
“To do that, we had to use all of our studio expertise … and our expertise here is PC. That’s our home, and that’s where we’re really comfortable.”
Also, the decision came from the fact that their team is better suited for just a PC version, and that PC was where they truly wanted the game to reside:
“Internally, with a relatively small team for the size of the game that we are, to be able to say we can focus on our platform that the studio has a pedigree for, and that X-COM: UFO Defense has a pedigree for, as PC-only… it just made a lot of sense, and that’s how we wanted to dedicate our time.”
XCOM 2 will arrive on PC and Steam in November