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Firaxis Team Explains Military Gameplay Improvements In Civilization VI

by on May 14, 2016
 

Though strategy and building your empire is a key part of Civilization, the use of armies and building of defenses is also a key (and fun) part of the franchise. In Civilization VI, as revealed in an interview with IGN, the military aspect will be gaining new features. First, as cities will now be divided into districts that can be built, new strategies will need to be formed in order to take out enemy cities.

“Scouting and approaching an enemy is a very very meaningful activity,” says Lead Designer Ed Beach. “You can see if they have Wonders that they’ve started because they’ll be constructing in front of your eyes right there on the map. You can see if you have two or three cities on the border, which one might be his heavy industry city and which is where his science research is going on.”

Through this, you can attack production plants, cripple supply lines, destroy food storage plants, and more. Whereas at one time you only had to click on a city to overtake it, now it’s a more heavily involved part of the game. This goes double for enemies trying to capture your cities, especially if you have defenses built up:

“An enemy can’t just come in and siege your city, because you’ll be cranking out units at their back. It’s a nice side effect.”

Also, a long requested feature from fans is getting put into the game. As you’ll be able to “link” together a military unit and a civilian unit and have them move together as if they were one unit. This will allow you more freedom of movement, with less fear of getting the civilian killed.

Your new strategies will be formed when Civilization VI arrives October 21st.

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  • June 16, 2016 at 5:04 am

    Military gameplay is why I love strategy games. Especially ones that evolve through the different time ages. It is really a history lesson being put in front of you, and I am a HUGE fan of historical battles and showdowns. There are lots of battles that occur in every Civ game, but in Civ 3, it's mostly just one unit (acting like an entire battalion or army) with an enemy's one unit as well. They do it like chess pieces, and it gets boring too. Hopefully, with the newer games, larger armies would be able to show off their skills, because that would be an epic encounter for sure.


  • June 17, 2016 at 3:08 am
    OursIsTheFury

    Military gameplay is why I love strategy games. Especially ones that evolve through the different time ages. It is really a history lesson being put in front of you, and I am a HUGE fan of historical battles and showdowns. There are lots of battles that occur in every Civ game, but in Civ 3, it's mostly just one unit (acting like an entire battalion or army) with an enemy's one unit as well. They do it like chess pieces, and it gets boring too. Hopefully, with the newer games, larger armies would be able to show off their skills, because that would be an epic encounter for sure.

    Even if you're not the biggest history fan (like myself) I still love all the military battles and I'm glad they're improving them in Civilization V. I would love to see new tactics and units though, hopefully they add some.


  • June 17, 2016 at 6:34 am

    I am kind of the opposite to that. My playstyle revolves around economical approaches and try to go for the long game. So I definitely value the economical depth more than the depth in military, but some improvements to the older system is nice, so I definitely don't mind.


  • June 30, 2016 at 2:41 pm

    I am glad the developers are addressing the Military Mechanic because in my experience this particular feature has not been very stable in the past installments of Civilization.


  • July 1, 2016 at 10:57 am

    I just hope that a spear-thrower is able to beat a battleship now and then 🙂 I remember in the earliest days of the first game, that particular event was one of the first flame wars on any forum on the internet.


  • July 1, 2016 at 11:14 am
    Azrile

    I just hope that a spear-thrower is able to beat a battleship now and then 🙂 I remember in the earliest days of the first game, that particular event was one of the first flame wars on any forum on the internet.

    I sure hope they don't change this. Ridiculous things like that happening are basically a core part of Civilization's DNA, as dumb as it might be, I'd hate to see that part of the game change.

    That said, the changes detailed here all seem like good changes that overall will increase the quality of the game so I'm excited.


  • July 1, 2016 at 7:42 pm
    qag

    I sure hope they don't change this. Ridiculous things like that happening are basically a core part of Civilization's DNA, as dumb as it might be, I'd hate to see that part of the game change.

    That said, the changes detailed here all seem like good changes that overall will increase the quality of the game so I'm excited.

    I totally agree…. the developers seem to know what they are doing for the release of Civilization VI.


  • July 7, 2016 at 5:49 pm

    Well I have to say that his is exactly the type of news or teaser that I like to read about my games. To find out that they emphasized one of the best aspects of the game, and probably my favorite, is great news. This just means that there is more strategy, and it probably mirrors real world techniques, which is just awesome and I cannot wait to see it.


  • July 25, 2016 at 4:14 pm

    This is some nice news to hear, since I always love when it's as realistic as possible. I'm a fan of strategizing and imagining like I'm someone from history with a real country to run so if they can improve it that's awesome :).


  • July 26, 2016 at 4:33 pm

    Well, seems like this game will help a lot of people on learning military tactics and mechanics as well, even those who already know a bit about tactics are going to be able to make the game something more enjoyable for themselves, I really have good expectations for this game and hopefully will be a hit for sure!


  • July 26, 2016 at 9:25 pm

    The changes stated seem promising as many of them have been as many of them do address the issues I've had with previous versions. It just makes me even more interested with the new game and makes me want to see what they improved on.


  • July 27, 2016 at 7:09 am

    In this case, I believe quality matters far more than quantity. The number of units and their way of being distributed throughout the tech tree is wonderful, it makes it so that there is no useless unit and all of them get to be used, in a certain scenario. What I would love to see is improvements in the way AI handles and produces them. It seems to be a reocurring situation: some Civ builds a tremendous amount units (whichever they have the easiest acces to, even the cheaper ones) then they either send them to, it seems, random places where they have no use or go berserk on another civ. That or they hold them in their boarders, doing nothing. I think the current system lacks the strategy and planning part. In the vast majority of situations, all civs seem to not plan anything for the long term of the game, which makes the game lack the challange aspect on lower and medium difficulties. Looking forward to what they can come up to to improve this imperfection.


  • July 28, 2016 at 5:41 am

    I am not a big fan of history but I still very much enjoy the military gameplay and the strategy games. That is not really my preferred style of play but any improvement in the game is greatly appreciated.


  • August 2, 2016 at 12:02 pm

    I've heard a lot of people complaining about the previous versions of the game that there is all kinds of speculation about what kind of improvements there will be in Civ VI. As a newbie, I won't have enough experience to compare but I'm definitely excited to hear about a lot of the features that will be improved upon in the new version.


  • August 3, 2016 at 4:45 am

    Oh man this changes look great, as bare bones as the CIV5 sieges were, they were still pretty fun, now imagine how great they're going to be now that there is a system for it.

    I really like how now there is a point to scouting the cities before you attack, that way you can pinpoint the weak spots in your enemy's empire, really love that detail. It also helps with the flow of the game, making sieges longer so you can't just spam troopers and take over everything.

    Loving these details.


  • August 4, 2016 at 12:16 am
    NormaD

    I am not a big fan of history but I still very much enjoy the military gameplay and the strategy games. That is not really my preferred style of play but any improvement in the game is greatly appreciated.

    I am also just like you. I am also a great fan of the 'military games' because they are one of the best genres of game that you can buy. This feature is greatly appreciated by me.


  • August 4, 2016 at 12:22 am
    AgentD22

    Oh man this changes look great, as bare bones as the CIV5 sieges were, they were still pretty fun, now imagine how great they're going to be now that there is a system for it.

    I really like how now there is a point to scouting the cities before you attack, that way you can pinpoint the weak spots in your enemy's empire, really love that detail. It also helps with the flow of the game, making sieges longer so you can't just spam troopers and take over everything.

    Loving these details.

    You are not alone. We all love it. Almost every Civ fan will love it. I am really loving these amazing updates by the intelligent developers of this game. They are really doing a great job.


  • August 4, 2016 at 5:06 am
    DeeDee

    The changes stated seem promising as many of them have been as many of them do address the issues I've had with previous versions. It just makes me even more interested with the new game and makes me want to see what they improved on.

    Well, they've been working really hard on this version, it will probably be way better (shall be) than the previous ones, that can be predictable, hopefully they do not leave any bug or glitch around because it would definitely mess up the whole thing.


  • August 16, 2016 at 9:38 am
    NormaD

    I am not a big fan of history but I still very much enjoy the military gameplay and the strategy games. That is not really my preferred style of play but any improvement in the game is greatly appreciated.

    This was the game that got me more interested in history, I used hate it when I was younger. I found it too boring but civilisations made me come round to it.


  • August 25, 2016 at 8:45 pm
    Casiox

    Well, they've been working really hard on this version, it will probably be way better (shall be) than the previous ones, that can be predictable, hopefully they do not leave any bug or glitch around because it would definitely mess up the whole thing.

    With the way the current standard if games have been considering the amount of intricacies and complexities I really would expect them to keep up and I just hope it doesn't get in the way of the core of what makes the game good as that has happened to many other favorite titles of mine that eventually came out with modern versions.


  • August 29, 2016 at 4:38 pm
    DeeDee

    With the way the current standard if games have been considering the amount of intricacies and complexities I really would expect them to keep up and I just hope it doesn't get in the way of the core of what makes the game good as that has happened to many other favorite titles of mine that eventually came out with modern versions.

    That's right, they always have to do their best to keep the game's originality alive overall, that's the most important thing, indeed.


  • August 30, 2016 at 2:37 am

    I am so happy to read that they are working on the improvements of the game. Most of the developers don't focus on them but these developers do. It's really great.


  • August 30, 2016 at 2:38 am
    Casiox

    That's right, they always have to do their best to keep the game's originality alive overall, that's the most important thing, indeed.

    That is a solid point. I loved this line. They really need to keep the originality of this game. They are different and they need to become aware of this.


  • August 30, 2016 at 3:06 am
    Casiox

    That's right, they always have to do their best to keep the game's originality alive overall, that's the most important thing, indeed.

    Yup, I think a lot of times this happens because the old developers start to leave on move onto other things and the ones left may not always have been long time fans or not able to get into the core of what really made the game famous and beloved in the first place. This is also true of many movie sequels I think


  • August 30, 2016 at 1:36 pm
    DeeDee

    Yup, I think a lot of times this happens because the old developers start to leave on move onto other things and the ones left may not always have been long time fans or not able to get into the core of what really made the game famous and beloved in the first place. This is also true of many movie sequels I think

    Exactly, but I personally thin kthat those people ask the former developers for their advice and opinions about their new creations. I do not really think it goes as random as that.


  • August 30, 2016 at 1:43 pm
    matchv

    That is a solid point. I loved this line. They really need to keep the originality of this game. They are different and they need to become aware of this.

    I really bellieve they already know that more than we do, they definitely are struggling hard to keep themselves on top of the list when it comes to strategy games, that's for sure.


  • August 30, 2016 at 9:21 pm
    Casiox

    Exactly, but I personally thin kthat those people ask the former developers for their advice and opinions about their new creations. I do not really think it goes as random as that.

    Sometimes the magic if what makes media good is difficult to put into words, and sometimes it's even impossible. Even if the new developers ask the original makers it's not a guarantee they will get it especially when they didn't start out being fans and players themselves.


  • August 30, 2016 at 11:40 pm

    i think it will be good for balance of the game


  • September 18, 2016 at 9:49 am
    DeeDee

    Sometimes the magic if what makes media good is difficult to put into words, and sometimes it's even impossible. Even if the new developers ask the original makers it's not a guarantee they will get it especially when they didn't start out being fans and players themselves.

    If I was one of the original developers I'd never reveal the original files not either the original information, I'd keep it as a credit of my hard work of course.


  • September 18, 2016 at 10:07 am
    Casiox

    If I was one of the original developers I'd never reveal the original files not either the original information, I'd keep it as a credit of my hard work of course.

    Makes sense. I guess it is also expected for the new team to eventually do a few things differently. I can understand the frustration when the changes affect something I like though.


  • August 16, 2017 at 11:17 am

    Anytime that these things are changed even a little bit you are bound to get some frustration looking into it and trying to get used to it. Most of the time though it turns out being just fine, for me anyway.


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