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Firaxis Streamlining Building Process In Civilization VI

by on May 27, 2016
 

The process of building cities and other objects in Civilization is a key part of the game. Also though, it’s a test of patience, as building things takes time. Or at least it did. In Civilization VI, using workers and builders to construct something is now instantaneous, rather than gradual.

“It’s streamlined the game for us in a really good way,” says Lead Designer Ed Beach to IGN, explaining the thinking behind the change. “You don’t really want to have someone sitting on a tile for six or eight turns and then have them wake up, and you don’t really remember what they were doing.” Additionally, Beach says the limited uses created balance improvements. “Players playing on a high difficulty found that stealing workers from another civ or a city state was a great strategy, because they were around for the rest of the game. With charges, they’re not around long, so it’s not worth it.”

Civilization VI arrives on Xbox One, PS4, and PC on October 21st.

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  • June 1, 2016 at 11:41 pm

    This is one of the changes I'm most looking forward to. The more blog posts that get posted, the more difficult it gets for me to wait for this game to be released! I always ended up with a bunch of workers doing nothing in Civ V, or on auto, so I'm definitely interested in these new workers.


  • June 2, 2016 at 2:29 am

    Now that's huge – they're breaking with how building terrain improvements worked since Civilization 1. Which is probably good, because that's the point of producing a sequel 🙂 It might even be a very good change, since who wasn't bored with findign uses fro hordes of workers in the last stage of the game?


  • June 10, 2016 at 2:59 pm

    I always thought Civ 5 had pretty streamlined building processes. I wonder how they are going to make it even easier?


  • June 11, 2016 at 2:31 am
    Chris_A

    I always thought Civ 5 had pretty streamlined building processes. I wonder how they are going to make it even easier?

    The blogpost states that workers will finish every task in a single turn, not like in all previous games when they took their time, depending on how complicated it was. Instead, a worker unti will start with a number of points used with each task, and when they run out, they'll disband. This way, in the later game we weill not end up with a horde of automated or idle worker units there aren't enough jobs for.


  • June 11, 2016 at 5:01 am

    This looks like one of the biggest and most interesting changes to the predecessors of the game. I am looking forward to it as it seems easier and better.


  • June 11, 2016 at 6:21 pm
    Sad Puppy

    The blogpost states that workers will finish every task in a single turn, not like in all previous games when they took their time, depending on how complicated it was. Instead, a worker unti will start with a number of points used with each task, and when they run out, they'll disband. This way, in the later game we weill not end up with a horde of automated or idle worker units there aren't enough jobs for.

    Nice touch for sure. I am always annoyed by my horde of idle workers that I just keep around in case of new tech developments and improvements. Really curious about this.


  • June 12, 2016 at 1:52 pm

    "Streamlining" sounds like a fancy term for dumbing down the game to accommodate newer players. I don't think I'd want that, as it would simplify the game to ridiculous lows, and it would make the complexities that made the game fun vanish. This happens all the time when sequels get released. They simplify the game hoping newer players can just hop in and play.


  • June 14, 2016 at 10:24 am
    Sad Puppy

    The blogpost states that workers will finish every task in a single turn, not like in all previous games when they took their time, depending on how complicated it was. Instead, a worker unti will start with a number of points used with each task, and when they run out, they'll disband. This way, in the later game we weill not end up with a horde of automated or idle worker units there aren't enough jobs for.

    That's a nifty addition, I thought Civilization V was streamlined pretty well but it seems like they can always improve on what they have! Has anything been shown at E3?


  • June 14, 2016 at 11:50 am

    I'm on board with this. Sitting around, spamming the turn button while my workers completely whatever it was that they were doing, isn't exactly super engaging. I'm sure this will shave off some unnecessary game length as well, which I'm definitely open to.


  • June 15, 2016 at 7:36 am
    YaBoyJoey

    This is one of the changes I'm most looking forward to. The more blog posts that get posted, the more difficult it gets for me to wait for this game to be released! I always ended up with a bunch of workers doing nothing in Civ V, or on auto, so I'm definitely interested in these new workers.

    I am also waiting for it. I am also looking for it. Do you know when this change will be implemented?


  • March 12, 2017 at 9:50 am

    It seems that most of us are on board with this, and I am too if it shaves that meaningless time of watching workers do things. Streamlining is usually a step up in terms of game play, so I hope that is the case here too.


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