The process of building cities and other objects in Civilization is a key part of the game. Also though, it’s a test of patience, as building things takes time. Or at least it did. In Civilization VI, using workers and builders to construct something is now instantaneous, rather than gradual.
“It’s streamlined the game for us in a really good way,” says Lead Designer Ed Beach to IGN, explaining the thinking behind the change. “You don’t really want to have someone sitting on a tile for six or eight turns and then have them wake up, and you don’t really remember what they were doing.” Additionally, Beach says the limited uses created balance improvements. “Players playing on a high difficulty found that stealing workers from another civ or a city state was a great strategy, because they were around for the rest of the game. With charges, they’re not around long, so it’s not worth it.”
Civilization VI arrives on Xbox One, PS4, and PC on October 21st.