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Civilization VI Likely Will Have Mod Support!

by on May 15, 2016
 

Civilization prides itself on it’s vast array of content to supply many gamers with hours of fun. But there’s just something special about making ones own content and putting it into games via mods. In an interview with IGN, Civilization VI Lead Designer stated, without fully confirming, that they are making the game flexible enough so that modders can have their way with the title.

“We’re going to talk about this in depth later, but what we have done is added a whole bunch of flexibility in terms of how game rules are built, and created, and linked to the different subsystems in our game. And that sort of fresh approach to things is going to make the modders be able to go nuts right out of the gate in terms of adding things.”

If full on confirmation comes, this will bring much joy to fans of the franchise. Civilization VI arrives October 21st.

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  • June 15, 2016 at 11:21 pm

    That sounds great. But I have to wonder what modders are capable of doing to a turn based strategy game though. Ponies? Keyblade wielders? What can they do to improve a game that details the rise and fall of humanity in the different points of history? I'm worried, but I'm also curious at what they might do the game that has been my favorite type since I was a little kid, but hey, what's the worst that they can do, right?


  • June 16, 2016 at 12:21 am
    OursIsTheFury

    That sounds great. But I have to wonder what modders are capable of doing to a turn based strategy game though. Ponies? Keyblade wielders? What can they do to improve a game that details the rise and fall of humanity in the different points of history? I'm worried, but I'm also curious at what they might do the game that has been my favorite type since I was a little kid, but hey, what's the worst that they can do, right?

    I imagine different buildings, units, maps etc. would be a cool modding addition, maybe different texture packs as well if someone doesn't like the initial look of the game.


  • June 16, 2016 at 1:46 am

    There have been a lot mods made for previous games, beginning with Civilization 2, so you should check some if you want an impression of what the community is capable of. I loved the medieval mod to Civ, but the most acclaimed mod is the Rhye's and Fall of Civilization (originally for Civ 4, but later recreated in Civ 5). I vaguely remeber the author made a mod for Civilization 3, too.


  • June 17, 2016 at 6:49 am

    I am definitely curious what kind of crazy mods will be developed. There are definitely a lot of possibilities where you can go with mods, so hopefully they are going to be great!


  • June 23, 2016 at 12:18 am

    Just look at other games – mods can change everything and I don't think Civilization is any different. They will need some time, but then you will be able to play something you haven't played before. The only limitation here is human imagination and if someone is willing to spend their time making the mods, they can achieve greatness. So it's really good news that they're open for the mods from the beginning.


  • June 23, 2016 at 10:08 pm

    "LIkely have mod support?" I sure hope it has Mod Support, given that the previous Civ games have all had it. It would be immensely disappointing otherwise.


  • June 29, 2016 at 1:29 pm

    I'm glad to hear that it will "most likely" have mod support, but I think that's the kind of thing that should be a given! Mods take PC games onto another level of interactivity and replay-ability that should only be encouraged by the developers. I would sincerely hope that they'd take it into account and support mods and modders as much as they can! Civ VI would only benefit from it.


  • July 1, 2016 at 9:56 am

    I am really hoping we get multi-player mod support. I loved alot of the custom civilizations that modders made, as well as some other minor adjustments, and wanted to play using them with my good friend. Unfortunately the only way to do this before was to use some wonky work around tricking the game into thinking the mods were part of Brave New World.

    Along with this I hope we have some sort of mod that makes it easier to do a sort of AI pit game like with reddit's Civilization Battle Royal. SIOUX NEVER DIE!


  • July 8, 2016 at 8:22 am

    Mod friendly games are the way to go nowadays. Look at TES, the Fallout series, Minecaft – all these games have endless replay value simply due to the immense amount of content that modding can bring and add to the original game. And it's great, because gaming communities are filled with very talented and creative people that won't shy away from bringing new additions or even improving the base game. When talking about strategy games, it is hard to pinpoint exactly what type of improvements or additions mods can really bring to the table. Custom built maps based on famous maps from other media (here I am thinking of maybe a Westeros map, or Middle-Earth), maybe other skins for the builders, or maybe add more civilisations to the base game. This would actually encourage more interactivity between the gamers and the Civ forums and so on, not to mention the fact that it might bring more playthrough possibilities. Any sort of customization can encourage players to approach the game with a friendlier set of mind, simply because they feel that they are free to interact with the game in any way they wish. That being said, I am glad to hear that they want to adopt this approach for Civ and ultimately it can only help it grow more than anything else.


  • July 8, 2016 at 3:27 pm
    OursIsTheFury

    That sounds great. But I have to wonder what modders are capable of doing to a turn based strategy game though. Ponies? Keyblade wielders? What can they do to improve a game that details the rise and fall of humanity in the different points of history? I'm worried, but I'm also curious at what they might do the game that has been my favorite type since I was a little kid, but hey, what's the worst that they can do, right?

    There has been absurd amount of mod creation for Civ 5. I honestly can't play a game anymore without using at least a few mods. The big one, which everyone should get is the Enhanced User Interface mod, adds more tooltips, information and stats, and just gives a far better customized and cleaner user interface, I highly recommend checking that one out.

    When it comes to actual new content, there is plenty of that too. There is no shortage of mods on the workshop that do complete game overhauls, completely changing the way social policies, religions or cities themselves work.

    The best work I've seen comes from a creator called JFD. All of his mods are exceptional fun, meaty expansions to the game. Sadly, you won't find these on the workshop, you'll have to download it from the forum page where he posts it. He has also created many custom civilizations that the game lacks, such as Canada, Norway or Hitler's Germany, these ones are actually found on the steam workshop.


  • July 8, 2016 at 8:34 pm
    DrGeneKaufmanEsq

    I am really hoping we get multi-player mod support. I loved alot of the custom civilizations that modders made, as well as some other minor adjustments, and wanted to play using them with my good friend. Unfortunately the only way to do this before was to use some wonky work around tricking the game into thinking the mods were part of Brave New World.

    Huh… I never realized that there was no easy way to play mods online in Civ V. I guess I never tried to do that, but I really do hope they fix that up for the sequel. Seems like a weird oversight in my opinion.


  • July 25, 2016 at 3:51 pm

    Damn it'd be cool if they had mods, as games get so many more players once mods are implemented. I myself would go to a game a lot more if you could add stuff to it.


  • July 27, 2016 at 3:52 am

    Even though Civ games are complex by themselves and independent when it comes to mods, now that I look at it this way, I haven't played Civ V "vanilla" in years. There's always something the community will find to improve, and when everything is in order, creativity takes over. I had tones of fun with all the custom Civ V empires, unique components, performance tweaks and so on, and removing support for this aspect of the games would be a terrible mistake in my opinion. I'm glad they got it right. Looking forward to what you can come up with!


  • July 27, 2016 at 6:12 am

    Well, that puts a whole new twist to the game. The only downside, is that we would have to wait for at least sometime before the mods are actually released and I guess like other games only half of them would be good enough.

    It would be much better if they can release a mod to enhance the attributes of the character.


  • August 2, 2016 at 3:00 am

    It's more than likely that civ vi will have mod support. I think it definitley will. I'm just wondering the kind of mods that they will come up with. There are so many directions they could go with them, but one thing for sure, they are going to be great!


  • August 2, 2016 at 8:00 am

    I think that is something that was missing in the past. I think most people will just want to play the game straight out of the box but as soon as the mods come out I'm sure that people will flock to get them.


  • August 3, 2016 at 9:19 am

    It's really good to know that apparently, the best game of the series will be able to support the addition of mods to the whole game, it's a plus for many people who really enjoy modding their games according to their own tastes and also for all those mod creators and developers that will probably have a chance to improve their abilities creating new content, it's a good feature that will definitely change everything about the game or better said, it will allow players to change anything they want to, really amazing.


  • August 3, 2016 at 2:45 pm
    OursIsTheFury

    That sounds great. But I have to wonder what modders are capable of doing to a turn based strategy game though. Ponies? Keyblade wielders? What can they do to improve a game that details the rise and fall of humanity in the different points of history? I'm worried, but I'm also curious at what they might do the game that has been my favorite type since I was a little kid, but hey, what's the worst that they can do, right?

    You should check out the workshop for Civ5. Playing modded Civ is a whole other game and makes so many improvements. You can change anything in the game; UI, units, more or extra abilities, terrian, maps, more and differents religions and 100s of new Civs have been added. There have been several full game conversions. Just google Civ 5 mods and take a look and then imagine what they would be able to do with Civilization 6.


  • August 3, 2016 at 4:44 pm

    I've always been a big fan of the modding community, and if you aren't a fan which many are you don't have to download them. I can't wait to see what they pull off. It's always good because they add things to the game that the developers didn't that the people want. I'll likely complete the game normally the first time around.


  • August 3, 2016 at 8:54 pm

    It is amazing news I think


  • August 3, 2016 at 10:38 pm

    Super glad to hear it! One of the most appealing parts of the Civilization games to me are the mods. I've never been big into the modding scene, up until a year or two ago. I tried out Skyrim with mods and I realized just how insane some of the things people can do on PC are. I tried out some mods on Civ and I haven't looked back since.

    Some people have been questioned just how much you can add to Civilization games through mods, and the possibilities are absolutely endless. There's graphical mods, which can make the units and structures in the game look absolutely goofy or extremely serious, depending on your taste, balance mods, which can change completely how the game is played, civilization mods, which add new civs to the game, and so on. Just take a look at the community page for Civ 5, there are a few hundred pages of mods that you can sift through. There's pretty much everything for everyone, and I'm super glad Firaxis decided to keep mods in the game for Civ 6!


  • August 4, 2016 at 12:05 am

    Wow! I am really impressed by this news. I will love to see a mod support. I think the game would become more enjoyable with the mod support thing. I am just waiting for the feature.


  • August 4, 2016 at 12:06 am
    Norjak71

    I've always been a big fan of the modding community, and if you aren't a fan which many are you don't have to download them. I can't wait to see what they pull off. It's always good because they add things to the game that the developers didn't that the people want. I'll likely complete the game normally the first time around.

    Yeah, I will do the same thing. I will first complete it normally and then I will mod the game. That is the best way to enjoy the game in my opinion. Everyone should do it.


  • February 1, 2017 at 3:56 pm

    Well this is certainly some good news. I am not really sure what it would mean for the in game experience, but I can imagine it would be pretty seamless.


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