Was Anthem always designed like it was? What changes did it go through?
Anthem is very much Bioware’s biggest game of 2019, and they’re dedicating a lot of energy into making sure it’s good, including having just released a massive demo for the title. But during an interview with EDGE Magazine (as noted by ComicBook.com), the game wasn’t always going to be a paid title:
“We discussed a free-to-play model early on,” said game director Jonathan Warner during the interview. “It just wasn’t a direction that the company was moving in – BioWare or EA.”
“If you go free-to-play, you still have to have a profitable business or we can’t continue to do an amazing live service for all our players,” Ben Irving, Lead Producer, added. “So what would you really be trading if you gave the game away for free? There’s all that money you’d have to make to be profitable. And so then you get into the territory of being less player-generous. I think in the triple-A space, people are more comfortable paying the entry fee and then having a great player-generous model with no paid DLC, and optional vanity items that you can earn in-game currency to buy anyway.”
The game releases on February 22nd.