I decided to open this as a new thread for discussion, rather than a reply to something Unknown mentioned. I had a long debate with others, when the guild info first came to light. This system of joining multiple guilds, really puts a strain on guild leaders. It'll be up to them to keep their guild populated and interesting enough for their players to do events with them, rather than the "competition". I understand the system being an introduction to a "lets all just play together and have fun" aspect, but the idea of a guild is to stay connected with like-minded ppl. You cant stay connected to someone who can float around where ever they want. This system is almost akin to having a constant PUG (Pick-Up Group), where anyone can join anything anyone else is doing at anytime. Im personally against the joining of multiple guilds, as it breaks away from the "club" format that its suppose to have. If you want to keep in touch with others from another guild, well thats what "friends-list" is for. Now, what if you have multiple friends from another guild, and really want to join their guild? I understand these situations would make this system an improvement, but if you dont want to leave your original guild, then you obviously still enjoy your guild. I understand joining 2, maybe 3 isnt bad, but what Im afraid of are those that'll join 5-10 guilds. I really hope Anet puts a guild limit one char can have, hopefully this will balance out this system they want to imply.