Metro: Last Light Preview

Discussion in 'Metro: Last Light General Discussion' started by Luster, Jun 2, 2011.

  1. Luster

    Luster Well-Known Member

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    THQ calls Metro 2033 its "flawed masterpiece". The moody FPS arrived from Eastern Europe early last year, depicting the post-apocalyptic Russia described in Dmitry Glukhovsky's book of the same name, with stealth, action and survival horror elements bundled together in a cinematic and mostly unique take on the Fallout mould.
    But as the publisher will tell you first, it wasn't perfect; namely the weapons didn't feel very satisfying, the AI needed schooling and it spent about 2 quid and a packet of pork scratchings marketing the thing. THQ intends to fix all three bullet points.

    LAST ONE OUT...

    Based on a totally original story penned by developer 4A Games (and not the Metro 2034 book as originally presumed), Last Light takes place 20 years in the future where survivors of a apocalyptic nuclear event still dwell in the relative safety of the Moscow metro system, while poisonous air and all kinds of mutant nasties rule the surface.

    The sequel is being built on three "guiding principles", we're told; one, not to mess with the atmospheric, survival horror feel of the original; two, to sort out the above complaints aimed at AI and cardboard guns, and three; to keep advancing the competitive technology of 2033, with a proper PC version and console editions that look just as good.

    And while we're on the subject of the latter, the sequel looks bloody good; our first glimpse of the game comes via a camera pan across a battered Russia. We can see iconic Moscow rooftops stretch far into the horizon and the draw distance is only matched by the immense detail on the battered buildings and splintered trees in the foreground.

    If Bethesda made Fallout 4 for high-end PCs, this is what it would look like.

    "Much has changed," a Russian man tells us via booming god voice. "Sometimes we glimpse the sun... but war still rages in Metro... secrets long buried by our fathers." The camera pans down before eventually merging into the first-person view of a Ranger - and it's a distinctly Metro viewpoint.

    Our character extends his hands to grip a ladder, and viscerally descends down into the underground tunnels, with puddle water splashing across his gas mask visor.

    THQ says the developer in Ukraine is desperate to maintain the atmospheric, mixed gameplay from the original game, and as our man adjusts to the pitch black surroundings it's soon clear it's got the stealth elements in place.

    Two armed men enter the tunnel space our demo player is occupying, and he quickly darts behind cover. Without making a sound our man trails the pair along their patrol route, violently slitting the throat of one and ironsight-blasting the other.

    Like the original, Last Light looks to consistently offer stealth as an option; our demo shows the player unscrewing light bulbs and shooting out lamps to cloud the surroundings in darkness.

    In one set piece our man stabs and shoots through the darkness to tackle a group of guards like Batman with a Kalashnikov. But it's not all hide and seek; navigating the makeshift buildings in the Metro tunnels, the player soon discovers a hulking mini-gun and promptly unloads the beast on a group of blokes who turned up to see what the earlier stabbing noises were all about.

    This also offers a chance to show off some of the sequel's combat improvements, with dynamic destruction top of the bill (wood splinters and collapses to expose targets), more detailed hit animations and - although we didn't get our hands on the mouse and keyboard - guns look beefier and more satisfying to handle.
    EASTERN PROMISES

    But despite the publisher's promises that it won't abandon the original Metro's Eastern routes, there's a big Western whiff about the scenes we were shown in our early preview.

    One set piece saw our player character and loud Russian accomplice attempt to escape an enemy compound by walking straight through a hall of hundreds of dressed-up soldiers, completely unaware of our presence.

    There's some kind of Nazi rally going on, and our mate's idea of a sneaky exit is to fire his gun into the air and use the resulting carnage to leg it straight out the front door.

    In a very Call of Duty-esque scene our demo player initiates a visceral scramble through animated scenery, ducking under objects and darting around corners as gunfire ricochets all around. A brave jump results in a painful stumble, and we then have to watch as our Comrade kung-fu kicks a couple of guards, before dragging us out the front door in an intense last stand.

    Another scene has the pair engaged in a mad mine cart chase, with neighbouring riders taking pot-shots from the parallel track.

    Like the earlier scene it's an incredibly cinematic action sequence, with almost 90% of the objects on screen exploding in some fashion, and the odd scripted sequence resulting in a spectacular slow-motion crash or close call - the kind you see every 2 minutes in Modern Warfare.

    The cinematic influences shouldn't be taken as a downer (not in this demo at least); Last Light looks both more intense and spectacular than the original, and earlier sections of our preview were determined to shine a spotlight on the other elements of Metro, such as stealth and atmosphere - with survival horror kept for later - that 4A Games is determined to keep.

    The mine cart chase also cumulates in a shoot-out through a speeding train, GoldenEye-style, and we're again shown that the weapons have been given some work - including a rather beefy shotgun that appears to blast holes clean through most scenery.

    So it's looking promising. Last Light is planned for 2012 and, even if it is the "flawed masterpiece" of the year, it's well worth FPS fans keeping it on their watch list.
     
  2. metrofan247

    metrofan247 Member

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    awesome, can't wait!
     
  3. Greywolf997

    Greywolf997 Well-Known Member

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    Whene i saw the preview i got excited to know about metro last light coming out.
     
  4. Oxotnik

    Oxotnik Active Member

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    Well In my opinion mark should be 9 from the trailers.
    The biggest minus for this game is it's soundtrack. I mean thing which I mostly liked in metro 2033 is not in the last light.

    But as always previews are different from reviews. So let's just wait for last light (and I am waiting it's soundtracks too... :)).

    Thanks for reading...
     
  5. Bamul

    Bamul S.T.A.L.K.E.R.
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    I hope they don't change it too much. Metro 2033 was so fantastic because it was that "flawed masterpiece". If they remove the flaws, they will also remove the masterpiece. We'll be left with another Call of Duty clone. Look, Metro: Last Light seems to have almost everything to be a CoD game: Russians with accents Nazis, lots of scripted events, western influences and shotguns. I'd rather they didn't try to improve the Metro 2033 formula (it was almost perfect for me) and just stick with making it as good as the original, as that in itself is quite a challenge. :(