Answers to your Last Light questions direct from THQ & 4A Games

Discussion in 'Metro: Last Light General Discussion' started by THQvagrantscout, Apr 10, 2012.

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  1. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Hello denizens of the Metro!

    As promised in my "Questions" post (http://www.lastlightforum.com/showthread.php?t=593), I am happy to deliver here select answers to those burning questions you have regarding the impending release of Metro: Last Light. A few things to remember / remind you about regarding these posts:

    1. PLEASE DO NOT POST RESPONSES IN THIS THREAD. This is to ensure that the conversation is easily digestible and that a new member can easily navigate to find answers to questions they are seeking. Begin a new post to engage in conversation.
    2. DO NOT ASK QUESTIONS IN THIS THREAD. Please refer to the following thread to post questions regarding the game / franchise: http://www.lastlightforum.com/showthread.php?t=593. I will not submit any questions posted in this thread.
    3. I will not be able to post an answer to every question asked, but I will do my best to offer some insights and shed light on the darkness. Like any other company releasing a new product, some information will be under tight wraps until a specific date. At least we are more open and communicative than Apple when they are releasing a new iPhone ... ;)

    I am going to attempt to post some answers every Tuesday for the foreseeable future. As always, I reserve the right to amend anything I say for any reason at any time ...

    Enjoy the info and share with your friends!

    Joe @ THQ
     
  2. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for April 10, 2012

    Member: Pip314
    Q: Is the combat knife a selectable slot this time around, or a button-press action?
    A: We currently have the knife assigned to a context sensitive 'melee' button – a significant change from Metro 2033! Context sensitive attacks include basic melee, a stealth execute (as shown in our E3 2011 demo), and we are also experimenting with a stealth 'knock out' (although this is still a WIP feature that may not make the final cut).

    Member: aaronpoitras
    Q: When will 4A release another demo or trailer highlighting the game and new features? What about some new screenshots?
    A: There's a minor trade show on the horizon you Westerners call 'E3'. There's a distinct possibility you may see and hear a lot more about Metro around this time ... maybe even a little before.

    Member: Von Streff
    Q: Will there be a Ranger Hardcore mode? If so, will the difficulty remain as high (and as good) as it was in Metro 2033?
    A: We are definitely planning to have some kind of Ranger Hardcore mode, as we know how much you loved it in Metro 2033. We're still tweaking the specifics – we want it to be better than ever. More details to follow in the next few months.

    Member: Vlad
    Q1: In the demo there is destructible environment. Will this destructible environment be advanced (such as in the Bad Company franchise) or more like normal physics in most games (i.e. shooting through thin walls, destroying thin structures, shooting through other destructible items)?
    A1: Destruction is not structural, but designed to enhance strategic decision making when approaching certain situations. In the E3 Demo last year (2011), you saw walls and other surfaces crumbling from bullet fire to reveal the re-bar structure within. Destruction in Metro: Last Light is consistent with this across all destructible materials considered part of the structure of the environment (i.e. walls, barriers, etc). There are standalone items in the environment that can be fully destroyed. For example the shelving with boxes you saw in the demo. There are also materials that bullets will pass through, and some flammable materials.
    Q2: The option interface for graphics in Metro 2033 was not that user friendly. Will the player be able to modify / customize this in Metro: Last Light?
    A2: We have been hard at work to redesign the user interface, HUD, and controls. We recognized this as one of our flaws last time around and it is definitely an area we are putting a lot of focus on.

    Member: Mediaprobe
    Q: The Metro 2033 graphics were lovely to me; but, other people thought they were bad compared to other games. Is there going to be a graphical overhaul? If so, any changes apart from some odd texture detail that was seen in the gameplay playthrough / walkthrough?
    A: The 4A Engine has been updated with numerous features, optimizations and improvements that you’ll see manifest in both PC and console versions. Our goal is to make one of the best-looking games on whatever system you play it on. We'll be talking about the technology in a lot more detail later in the PR campaign.

    Member: Majnu
    Q1: Will there be any Easter Eggs? Metro 2033 didn't have many (except the prostitute).
    A1: Oh, so you didn't find the (text redacted). You'll just have to wait and see – they wouldn't be Easter Eggs if we told you now, would they?
    Q2: Will the bullet currency be improved? If so, can you describe?
    A2: The fundamental gameplay mechanic is mostly unchanged – instead, we're focusing on explaining how the dual ammo economy works better to the player, and improving the interface (both HUD and trading interface) so the mechanic is more intuitive to use. More details to follow on this closer to game release.
     
  3. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Over 1,600+ views on the "Answer" thread in over a week, not a bad turn out Metro dwellers!

    More answers coming tomorrow Tuesday 4/17/2012...make sure to post your questions for submission to the development team here: http://www.lastlightforum.com/showthread.php?t=593

    Cheers and happy Tax Day to my fellow U.S. citizens. Now go pay your bills!

    Joe @ THQ
     
  4. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for April 17, 2012

    Member: Majnu
    Q1: Are you introducing any female rangers? Russian females kick ass!
    A1: We're keeping a lot of the plot and characters under wraps for now, but you'll see a major new character next time we show the game. Is it a he or a she though? We can't say just yet...
    Q2: In the E3 demo, the AI looked pretty "dumbed" down. Was that intentional? Can you provide any insights on how the AI will work in Metro: Last Light?
    A2: What you saw in the E3 demo from 2011 was a work in progress and should not be considered final. It was designed to showcase our improved gun-play rather than AI. That level plays very differently in the final version just FYI.
    Q3: Will Metro: Last Light feature linear gameplay similar to Metro 2033 or will RPG / sandbox elements be incorporated into the storyline to encourage greater exploration of the world?
    A3: Metro: Last Light's campaign will progress in a linear fashion similar to Metro 2033. However, a number of levels have been designed specifically to encourage exploration / player choice and have multiple routes through them (similar to Black, Outpost and Frontline from the first game). Some levels are very open and require the player to explore their way through to find a way to continue. Many levels can be completed without having to engage the enemy by utilizing your stealth skills.

    Member: SwordBreaker
    Q: Will there be a level editor to create maps / missions by fans and share them with other gamers?
    A: It's a great idea and something we'd love to do, but just to manage expectations: this is very unlikely for a variety of complex reasons. But we'll keep you posted if things change.

    Member: Keegan83
    Q: Are the PC system requirements going to be the same as Metro 2033? If not, can you provide the new specifications?
    A: When we get closer to the game's release date and all our features have been completed and optimized, the game will go through extensive performance testing across a wide range of PC hardware so we can ensure our requirements and recommended specs are accurate. However, 4A has always taken care to make sure the 4A Engine will work on the widest range of hardware possible and we will continue to further optimize up to and past the game release. Metro 2033 ran well on reasonably average hardware, but also was able to take full advantage of the highest end technology available. Of course, by the time Last Light ships the cutting edge in graphics cards will be further ahead again and we are determined to make sure that early adopters of new cards get a game that really flexes their hardware! At the same time, optimizations to the game engine should make Last Light run better on more modest hardware than Metro 2033 did.
     
  5. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for April 24, 2012

    Member: Majnu
    Q1: The moral system in 2033 was something of an unknown discovery for many. Will "Moral Points" be better explained in Last Light or will they remain vague with a psychotic flash-only system?
    A1: We deliberately kept all aspects of the "morality system" as you called it (internally, we refer to it as something else) very subtle in Metro 2033 and, although we are expanding this mechanic, we intend to follow the same philosophy for Last Light. It is really important that the mechanics behind how the system works remain a mystery to avoid players trying to "game" or "cheat" the system. It's only when players are ignorant of the consequences of their actions can they truly make a free choice. Just like classic controlled psychology experiments, if the subjects knew what was being tested that knowledge would affect their decision making process. Our system is far removed from typical RPG conventions whereby the player is presented clear cut "good" and "evil" choices, that is why we do not refer to it as a "morality" system. It is much more sophisticated and much more nuanced. The choices and outcome of Metro 2033 continue to inspire some great debate and critical writing online and we hope Metro: Last Light will continue this tradition.
    Q2: Will Last Light on PC support Xbox 360 controller?
    A2: Yes! Just like with Metro 2033, if you plug a Xbox 360 controller into your PC you will be able to use it just like console players. Additionally, we're doing a lot of work to improve the controller schemes for both console and PC.

    Member: BORIS13
    Q1: Where will the campaign be based? In what stations and what factions will be involved?
    A1: We want to keep most of the campaign details (plot, characters, and locations) under wraps for now. You'll discover more between now and game release, but it's important you go into the game not knowing what to expect!
    Q2: Is the campaign expected to be longer or shorter than the campaign of 2033?
    A2: We expect the campaign to be at least as long as Metro 2033. We're also working hard to ensure there are more reasons to replay the campaign (yup, this is a bona fide hint! As to what we are hinting at you will just need to wait for more details).
    Q3: Will Metro: Last Light follow a linear storyline or will they approach it with more RPG elements?
    A3: The storyline is linear in the same way Metro 2033 was, meaning there are no "hub and spoke" missions or "fetch" quests.
     
  6. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for May 1, 2012

    Member: Majnu
    Q: Will Metro: Last Light on PC support Xbox 360 controller?
    A: Yes, Metro: Last Light on PC will support the Xbox 360 controller. Just like in Metro 2033, if you plug an Xbox 360 controller into your PC you will be able to use it just like console players. We're also doing a lot of work improving the controller scheme for both console and PC.

    Member: Boris
    Q: How will weapon selection be improved? Will it mirror the system in Metro 2033 where a player had to scroll through the weapons cache from the top of the screen or will a different system be utilized?
    A: Truth be told, we are still fine-tuning the weapons system. For Metro 2033, we actually introduced a new weapon select scheme via an update that moved weapon selection to the "Y" button (consistent with most shooter titles) and utilized a radial weapon-select wheel. We found this much more intuitive for console players than the previous system which required a player to cycle through weapons using the D-Pad. We used this updated system as the starting point for Metro: Last Light, but we think we can improve it further.

    Metro has a very deep control scheme. Players need to be able perform all the actions you find in more basic shooters, but also manage a host of unique Metro gameplay mechanics including the gas mask, night-vision, map, lighter and more. Our goal is to make the control scheme as intuitive as possible so players can perform any action or instantly select any weapon or piece of equipment, even in the heat of combat. We're pretty close to the final control scheme and we'll share all the details when we are happy with the end product.

    Member: buffalobill
    Q: I feel like a major problem in Metro 2033 was the really cheesy voice-overs in the English version of the game. Will these voice-overs be changed to more truly reflect the dark atmosphere of the game world? Also, will the repetition of the ambient voice-overs be cut down?
    A: We've received a variety of feedback regarding the voice-acting in Metro 2033: many players loved it; some disliked it; but a majority of the time it came down to individual characters and personal preference. For example, "Khan" has always been a fan-favorite. However, we believe reaction to the voice-overs generally speaking is very subjective.

    We're aware how important both the dialogue and quality of voice-acting is on a story and character driven game like Metro. With THQ's help, we're investing a lot more time into the voice recordings this time around. For now, all we can say is we hope you like the result!

    Regarding the ambient voices and battle chatter, this aspect of the game world is being completely re-done and will be much more extensive than in Metro 2033.

    Member: Darkbringer
    Q: Is the fact that the game release was moved back to Q1 2013 to be seen as a warning sign on the development side or the opposite (that you take your time to make a good, thorough game experience)? Are there any additional reasons the game was pushed back? Honest response please.
    A: It's a good thing. We'd originally expected to release in 2012, and we were comfortably on track to hit this date. THQ offered us extra development time to polish and fine-tune, and we felt we could deliver a significantly higher quality experience with this extra time. So we took it!

    Member: Packie7
    Q: Is it possible to stealth your way through the entire game without killing any enemies? In other words, is avoiding human enemies entirely throughout the game possible by using stealth?
    A: It's certainly possible to complete multiple levels without killing anyone. However, for narrative reasons it's not possible to complete the entire game without killing any humans.
     
  7. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for May 8, 2012

    Member: Strelok
    Q: Will there be more side quests than in Metro 2033?
    A: By side quests, we assume you mean secondary objectives (like sending the distress signal in "Outpost"). If so, then there will be about the same amount of secondary objectives in Metro: Last Light as were available in Metro 2033.

    Member: LandWarrior99
    Q: I was wondering what graphical changes / visual changes have been added to Metro: Last Light? Some of the latest screen shots of the game look super awesome and more detailed than in Metro 2033. Can anyone shed some light on Last Light's graphics engine?
    A: The short answer: We've improved virtually every aspect of the visuals. Some of these changes are subtle, some will be very apparent when you play the game. We're particularly proud of the advances we've made to our outdoor environments, something we hope to show off in the not too distant future...
    The long answer starts to get a lot more technical, so rather than try and address that here we'll be talking more about the advances we've made to our tech in a lot more detail further down the line.

    Member: kaijin2k3
    Q: Is there any word if PC version is going to keep a checkpoint-only system and not include a Quick Save option again? If so, is it only going to be a single-save slot again?
    A: Our current plan is to use a check-point save system only. We're aware of the pros of a quick-save system, but this can be open to abuse and potentially break immersion. With the additional polish time afforded to us, we're confident we can implement a fair and robust checkpoint system that does not trap or penalize the player, which are the main concerns directed at this type of save mechanic.

    Member: Skaara Dreadlocks
    Q: Will there be new factions of humans in Metro: Last Light? If so, can you give descriptions of what to expect?
    A: You'll meet the same factions as last time, but the factions play a much bigger role in the storyline and you'll learn a lot more about them.

    Member: Teddy Picker
    Q1: How the devil does Artyom get down from Ostankino Tower at the end of Metro 2033?
    A1: Good question. Send suggestions on a postcard please ;)
    (Honest answer: We will get into this part of the storyline deeper into our promotional campaign.)
    Q2: Will there be more of an emphasis on Metro-made weapons? It seems like the handheld mini-gun could be over doing it. I honestly can't imagine how many mini-guns there are in a Metro system.
    A2: Almost all our new weapons are 'Metro-made' and regarding the mini-gun, we use this sparingly in the full game. We wanted to showcase it in our E3 demo last year, but it's understandably a very rare piece of hardware.

    Member: aaronpoitras
    Q1: I can't help but notice in the E3 2011 trailer that when Artyom is reloading his "AK" he always pulls the charging handle. Shouldn't this only happen if the magazine is empty? Please explain.
    A1: Really? I'll be sure to talk to the animator about this extremely important issue. There is the possibility that in this section of the game that maybe the gun is messed up and he needs to make sure it still works.
    Q2: Will we see any weapons breaking or jamming in in Last Light?
    A2: Some weapons overheat. For example, the "Bastard" is prone to overheating during sustained fire and you'll be able to see a plume of steam venting to warn you that this is about to happen. Keep firing and the gun will jam prompting an emergency field repair and volley of swearing from Artyom ... Guns do not permanently break though.
     
  8. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for May 15, 2012

    Member: Thane
    Q: Will you be including any "virtual reality" enhancements such as a realistic gun / head movement tied directly to footstep sounds, slower and more realistic walk speed, a little acceleration to the start / stop of movement, etc.? Can we expect anything like this?
    A: Sorry, we've not made any changes in this area.

    Member: Von Streff
    Q1: How long will the single player campaign be in Metro: Last Light? Longer than 2033 or about the same?
    A1: We expect the campaign to be at least as long as Metro 2033, and we're also working hard to ensure there are more reasons to replay the campaign ... although we know a lot of you have played and re-played the 2033 campaign multiple times already!
    Q2: Will there be exploding barrels and petrol canisters in the game? Please, and I'm on my knees as I type this, please say NO! The lack of these items was one of the things that made Metro 2033 good, since the "exploding barrel" thing in games is incredibly overused and is plain stupid IMO.
    A2: One of our design goals has been to avoid FPS clichés ... so no, you will not find exploding barrels on the game. We do have many destructible objects, and in very specific instances some of these can cause damage to a wider area, but these are used judiciously and are appropriate to the environment.
    Q3: Can we expect to see some of the stations which were mentioned in the books, such as the Kremlin, Park Pobedy, and Satanist stations?
    A3: You'll discover a number of new stations in Metro: Last Light. However, we're not going to reveal those just yet …

    Member: Vlad
    Q: Will you be able to customize your own guns rather than picking up or buying customized weapons?
    A: We're adding some weapon customization options and we'll be talking about this feature in more detail later in the year.

    Member: Remer
    Q: I heard that 3D Vision will be making a return in Last Light. Can you confirm this rumor? If it will be returning, can you please release some 3D screenshots for your fans that loved the effect in 2033?
    A: We can confirm that Metro: Last Light will support 3D Vision. One of the strengths of the 4A Engine is the sheer amount of geometry it pushes ... we model objects down to the smallest detail, whereas other games might 'fake' that detail with textures or clever visual effects. We're not saying that isn't a valid technique, but the reason Metro 2033 looked so good in 3D was because all that geometry and detail popped into 3D when 3D Vision was enabled. We're working closely with NVIDIA again to ensure that Metro maintains its status as the poster-child for 3D gaming. We'll see what we can do about 3D screenshots…
     
  9. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for May 22, 2012

    Member: gaiusimperator
    Q: Will you be taking more of the "freaky" moments from the Metro book series (like the demon of Nagornaya and "living tunnels") and put those into the game? I'm wondering because there were some moments in Metro 2033 that seemed to want to be scarier, "Hole Station" and the "Depot" come to mind. I really would love to see more of the creepy, supernatural stuff that happens in the book that we only got to have glimpses of in the game.
    A: So the short answer is – yes! As for the long answer...

    The post-apocalyptic world of Metro is very distinct from more traditional Western interpretations thanks to a blend of gritty post-Soviet realism and layers of Eastern folklore and mysticism. So on the one hand, there's a huge level of attention to detail in how things mechanically work – for example, the weapons you use, and the tool and machinery the citizens of the Metro have constructed in their struggle to survive. There's no sci-fi or any futuristic tech – everything has to feel real, hand-made. But we juxtapose that very pragmatic approach to science and technology with lashing of inexplicable phenomena – ghosts, demons, spirits – things that have no business in the everyday world we know today.

    This supernatural aspect ran as an undercurrent throughout Metro 2033, but we tried to bring it to the forefront in levels like "Ghosts" – which turned out to be a favorite amongst fans of the first game.

    So you can absolutely expect to see this supernatural element return in Metro: Last Light – it's a constant theme throughout the game, and it will be dramatically manifest in more than one level. If you liked "Ghosts" then you're in for a treat!

    Member: majnu
    Q: During last year's E3 game play, I noticed that a light bulb could be unscrewed from its socket. Will this animation be carried forward in the final release of Metro: Last Light? Will other animations be implemented to extinguish light sources such as from lanterns, which were in abundance in Metro 2033?
    A: Yes, we are working to integrate as many of these types of animations tied to player action that we can. We feel it really boosts player immersion. It has to be consistent throughout the game, though, and we won't sacrifice game play to make a nice visual effect work. But in an ideal world, everything you interact with in the game would have a bespoke animation to support it – you'll have to wait for the final version to see how close we could get to that ideal.

    Member: aaronpoitras
    Q: Will you be able to completely lie down in Metro: Last Light (i.e. prone position on your stomach)?
    A: No. We didn't feel this would add to the game play in any meaningful way – our combat model is already bursting with strategic options and adding a prone position wouldn't really affect this. There are some scripted sequences where you will crawl through tunnels, but it's not a player controlled action.
     
  10. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for May 29, 2012

    Member: Wolve_NZ
    Q: Could you give us an explanation as to the Shotgun pistol seen in the various gameplay videos you have released? Does this replace the normal Revolver or is this another option available to pick up during the game? I hope we will still have the Revolver!
    A: The Revolver is definitely still there. The Shotgun Pistol is one of the new side-arms introduced in Metro: Last Light. Are there any others? Wait and see ;)

    Member: Shade
    Q: Will an actual sniper rifle make his appearance? It could be very useful during stealth play-through to have a silencer.
    A: You're right, a sniper rifle would come in real handy ... especially when ... AH! You almost got us there! More weapon reveals coming soon.

    Member: поражение
    Q: I enjoyed the variety of weapons in Metro 2033 and was wondering how many of the weapons seen in 2033 will return for Metro: Last Light? How many will be completely new (rough estimate)?
    A: Virtually all the weapons from Metro 2033 will return – although we've made a few tweaks to most of them, and increased the number and variety of attachments and added under-barrel mounts to many weapons. In terms of new weapons, we've shown the shotgun pistol, bolt-action rifle and Gatling gun. We have quite a few more that are still under wraps, and you can expect to see an in-depth look at the Metro weapon set in the near future.
     
  11. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for June 5, 2012

    Member: Blast
    Q: The only thing I didn't like in the first game was that the last third of it was essentially one giant escort mission. Will I be able to tell the NPCs to take another route and wait for me on story relevant points?
    A: As with Metro 2033, Metro: Last Light will feature a balance of missions – some will be solo, some accompanied by one for more NPCs. Adding additional characters allows us much more creative freedom to design interesting scenarios for the player.
    You won't be able to order or direct your NPC companions, but we're continuing to improve our NPC AI and better script those levels when you are accompanied.
    Regarding the "Amoeba" section in Metro 2033: We're really sorry about that part. It won't happen again 

    Member: Pip314
    Q: In the 2011 E3 gameplay video I noticed Khan's appearance had changed significantly from that in Metro 2033. Will his personality change along with his looks or will he continue to be the mysterious, profound, and existential loner that so many players came to love the first time around?
    A: All our characters have been given a visual facelift – partly to take advantage of our improved character modeling and facial animation - but you'll be relieved to hear that Khan's personality is unchanged. He's a fan favorite and no mistake…

    Member: BORIS13
    Q: Are there going to be chapters like in I or a new type of campaign classification?
    A: We classify our levels as chapters like Metro 2033.
     
  12. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for June 12, 2012

    Just a short one today...

    Member: Foxdark22
    Q: (Amended from original question to present more clearly) For those gamers that have not had the chance or ability to play Metro 2033, will THQ / 4A Games provide the back-story for Metro 2033 either in Metro: Last Light prior to the beginning of the main storyline or in a standalone publication like a comic or video?
    A: This is something the THQ marketing team are looking into – at 4A we're concentrating solely on the game. It's important to us that newcomers can pick up Metro: Last Light and enjoy it and not feel like they're missing half the plot. At the same time, there will be lots of references and hints for Metro 2033 veterans.

    Member: Codename XXIII
    Q: In a 2009 interview, author Dmitry Glukhovsky told us his sadness when he saw that the Metro 2033 videogame was a shooter. He stated that he and some Community members would have preferred a more open world approach (such as S.T.A.L.K.E.R.). It was speculated that Metro: Last Light would provide greater freedom of movement within the Metro world such as the ability to join factions, more variety in secondary objectives (not things like "send a message" or "escort"), etc. Why have you decided to do a linear shooter again?
    A: We'd love to see the interview where he said that! We worked with Dmitry closely on both Metro 2033 and Metro: Last Light, and as far as we know, he's been very happy with the creative direction we have taken.
    Our goal for both Metro games has always been to craft a story-driven adventure. We're sure there is potential for an "open world" game set in the Metro universe, but that's not the game we're trying to make.
     
  13. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for June 19, 2012

    I apologize for the delay in posting the latest answer set...lots going on! But here are a few new tidbits to hold you over:

    Member: Oxotnik
    Q1: Will there be women characters in Metro: Last Light? Specifically, will one of the main characters be a woman?
    A1: As well as bringing back some familiar faces, we introduce a lot of new characters in Metro: Last Light. You've already met Pavel, our Red Line Officer who accompanied Artyom in this year's E3 demo, and we'll be introducing more characters before the game releases. So to answer your question – wait and see ;)
    Q2: Are you planning to include some parts of the Great War of 2013 in Metro: Last Light? Flashbacks or cut-scenes or additional gameplay elements?
    A2: As you've no doubt seen or heard from this year’s E3 demo, events from the moment of Armageddon will appear within the game.

    Member: Informative
    Q: When can we expect to hear about multiplayer details? How many players in multiplayer? Can you choose a specific faction to play as? Will multiplayer gameplay be objective based? Will health be high? Can teammates be revived? Will there be a multiplayer beta?
    A: We'll share more detail on multiplayer later in the year. That's all we can say for now, sorry!
     
  14. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for June 26, 2012: "Teddy Picker" Edition

    Welcome to the very special "Teddy Picker" segment of our official Metro: Last Light Q&A. "Teddy" is one of the founders / admins of the Metro Wiki (http://metro2033.wikia.com/wiki/Metro_2033_Wiki) and had so many good questions I decided to throw them all together for one long answer set. Check out the info below and visit Metro Wiki for all the information you could possibly want regarding the Metro franchise. Enjoy!

    Member: Teddy Picker
    Q1: Are there any plans in regards to DLC after game release? Will THQ offer continued support?
    A1: We have some ideas for future DLC that we hope to finalize soon, although we won't start work on DLC until the full game is complete. We're still a small studio and right now everyone is busy!
    Q2: Will you start the game with shoddy weapons as you did in Metro 2033? Artyom is already a Ranger by the end of Metro 2033, he'll likely still be carrying high-end weapons if the starting point for Metro: Last Light is the top of Ostankino.
    A2: Your weapon progression won't be the same in Metro: Last Light as it was in 2033. Artyom begins the game as a member of the Rangers as you point out ...
    Q3: Will attachments on weapons (i.e. scopes, silencers, bayonets, et al) be removable? Example: a player would be able to keep the scope on for a long range fight but after getting closer he could remove it?
    A3: We're still tweaking the weapon upgrade feature and we'll share more detail on this when we're ready.
    Q4: How much have you changed watchers in Last Light? In Metro 2033 they were a bit less furry and a little less "fat" for lack of a better word.
    A4: All our mutants have undergone a design overhaul, in terms of aesthetics, animation, and behavior – think improvements rather than massive changes though ...
    Q5: You've mentioned many times that you'd be changing the way you present Last Light's currency system. How would you go about doing this? Personally I think it's unneeded, but I guess the dev team has to cater to new players.
    A5: We're talking about "presentation" rather than the actual mechanics. The principle is essentially unchanged, but better tutorials, controls, and trading interface should make this mechanic less confusing to players.
    Q6: Fire bombs? Will those take the place of standard grenades/sticky grenades or will they have their own slot?
    A6: Fire grenades are a new secondary in addition to some of the projectile weapons you're familiar with from 2033.
    Q7: In Metro 2033, there were a lot of differences between normal difficulties and Ranger difficulties, most notably the damage given by the player and damage given by your enemies. BUT, there were some more subtle differences, like: Battery charge time, Weapon/equipment pricing, Filter duration. Will these differences persist in Last Light?
    A7: We're still working on a lot of these nuances. Most of these decisions get made towards the end of the project as we do extensive balance and usability testing.
     
  15. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for July 3, 2012

    Member: Sphynix
    Q: Will we see scarier, twisted, different mutants this time around? Will there be more of them?
    A: We've extensively redesigned all our mutants, both in physical appearance and also animation / behaviors, and introduced several new mutants (including one of our largest mutants as shown at the end of last year's E3 demo) … So I guess the short answer is YES!

    Member: majnu
    Q1: Will the campaign have collectibles similar to what we have seen in other video games like COD: WaW where during the campaign "death cards" were scattered throughout the game. Death cards are like cheats (similar to the Intel pieces on COD4 or Mutations in Gears of War 3) and can be activated through the settings on WaW and can only be used for private co-op matches (comes in really handy for private zombie mode matches) for example.
    A1: As a general rule, we dislike arbitrary "collectibles" as a gameplay device in a game like Metro. However, there will be secrets and things to collect in Metro of course!
    Q2: Will LL allow players to move the corpses of dead bodies, similar to deus ex human revolution, to encourage better stealth play?
    A2: This is not currently planned.
    Q3: Will we be able to purchase separate attachments from the weapon store to reduce recoil, weapon flash or have better scopes etc? Or will we be only trading bullets for weapons with these attachments already on like in Metro 2033?
    A3: We're still tweaking the weapon upgrade feature and we'll share more detail on this when we're ready.
     
  16. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Break in the Answer Sets

    Hello all...Just a heads up that we will need a couple weeks to get some new answers up as the development team has had other priorities upon which they need to focus.

    In the meantime, make sure to "Like" the official Facebook page for contests, giveaways, and other fun engagements:

    http://www.facebook.com/MetroVideoGame

    Cheers!

    Joe @ THQ
     
  17. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for July 24, 2012

    After a couple weeks off, we are back with an all new answer set! For more information, make sure to LIKE us on Facebook at http://www.facebook.com/MetroVideoGame.

    As always, these answers are straight from the development team at 4A Games and are direct answers to your questions posted at http://www.lastlightforum.com/showthread.php?t=593 ... enjoy!

    Member: Teddy Picker
    Q: I'm hearing different sound effects for guns when watching the E3 Gameplay Demo. For example, the Duplet ... eh, it sounds a bit weak compared to the Duplet in Metro 2033. Are you changing all of the gun's sounds or just a select few?
    A: Yes, all weapons sounds will be reworked as we are implementing new HDR sound in Metro: Last Light. Balancing of sounds is not a simple procedure and will be finished later in development so what you are hearing now is a work in progress. But rest assured, the sound of the Duplet will receive the power it deserves!

    Member: Alpinweiss
    Q: What improvements/changes have you made regarding sound quality and immersion? Will it be possible to choose sound output setting (i.e. 5.1, 2.1, Headphones, etc.)?
    A: We have dramatically improved the game's sound system (e.g. faithful reproduction of 3D echo effects, interactive soundtrack, etc.). The output setting is automatically taken from console/Windows sound settings.

    Member: majnu
    Q: Will weapons have greater recoil or will they be at the same level as was seen in Metro 2033?
    A: We're continuing to tune the balance of each weapon, and that includes recoil, so anything you've seen in our E3 Gameplay Demo should be considered a "work in progress" and not necessarily the final result. But Metro's weapons are not supposed to behave like modern, hi-tech military weaponry so you can expect some of them to suffer from recoil, poor accuracy, and even overheating. That's a part of the challenge! Of course, some modifications will improve the performance of your weapons, so hang on to those military rounds...

    Member: aaronpoitras
    Q1: In Metro 2033, military grade ammo was only available for the AK and the 2012 model. Will there be any sort of military grade ammo for all the other pre-war weapons? Will there be different types of ammo in general?
    A1: Military grade ammo works for any weapon that accepts 5.45 caliber rounds. In Metro 2033, this included the VSV, Bastard and both Kalash models. We have a few more weapons in Metro: Last Light that can use these rounds.
    Q2: In many trailers flamethrowers are seen being held and maneuvered by one individual. Does this mean we can expect mobile flamethrower wielding opponents? More so, will Artyom (the player) be able to use such a weapon?
    A2: All we can say to this question is "wait and see" ;)
     
  18. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for July 31, 2012

    This week's answer set sheds lights on the questions posed by Last Light member Cerberus ... some very enlightened questions and I applaud you!

    As always, these answers are straight from the development team at 4A Games and are direct answers to your questions posted at http://www.lastlightforum.com/showthread.php?t=593.

    For more information about Metro: Last Light, make sure to LIKE us on Facebook at http://www.facebook.com/MetroVideoGame.

    Enjoy!

    Member: Cerberus
    Q1: A major gripe I had with the station-sequences in Metro 2033 was the cacophonous overlapping of NPC dialogues. Will this issue be addressed in Metro: Last Light?
    A1: We wanted to give the player the impression that they were part of a bustling crowd in the station cities, so this overlapping was partly intentional – it's possible to pick out every line of dialogue by moderating the speed at which you move through the environment – if you rush, it stands to reason you won't catch everything!
    Q2: Russian voice-overs are a vital part of the Metro experience. Unfortunately only the main dialogues were subtitled in Metro 2033 and since not everyone speaks or understands the Russian language, useful information or terrifying tales told by NPC's were literally lost in translation. Has this been addressed in the sequel?
    A2: We experimented with showing subtitles for all the 'non-critical' NPC dialogue, but this caused more problems. Unlike times during the main characters' dialogue, there would often be multiple characters talking at once and it was not clear to the player who was actually saying what. We found that most players first went through the game in English / native VO, then switched to Russian for a second playthrough.
    Q3: Personally, I wasn't a big fan of QTE's in Metro 2033 (and in general). Will they be making a return in Metro: Last Light?
    A3: We still use QTE's in M:LL – we like to add cinematic moment to create moment we can't deliver within 'core' gameplay and the choice is between some kind of 'QTE' interaction or no interaction at all. We think the former is preferable.
     
  19. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for August 7, 2012

    As always, these answers are straight from the development team at 4A Games and are direct answers to your questions posted at http://www.lastlightforum.com/showthread.php?t=593.

    For more information about Metro: Last Light, make sure to LIKE us on Facebook at http://www.facebook.com/MetroVideoGame.

    Enjoy!

    Member: Thane
    Q: When increasing the rendering field of view in Metro 2033 to levels appropriate for my 46" 3D TV, it is more obvious that the walk speed is actually a run. This combined with the fact that there is no acceleration when starting to move makes it very awkward looking when making lots of small position changes. Will the player walk speed be modifiable so it's not so jarring?
    A:Yes, this will be an option.

    Member: Komodo Saurian
    Q: Are we going to get a modkit for Metro: Last Light? If so, any details you can share?
    A: It's too early to say right now – it is something we really want to do, but we are focused on finishing the game first.

    Member: Remer
    Q: Have any of the Last Light screenshot been edited in ANY way? Some look very different from the gameplay in terms of quality.
    A: All screens released to date have been direct screen caps from in-game. And yes - screens in 2560x1600 look quite different from compressed videos in 1280x720 which is available on the Internet!

    Member: Jet Odessa
    Q: Will we be able to change the FOV (user.cgf file) in the pc version? I have Metro 2033 for pc and had to change the FOV from 45 (standard) to 65 'cause it made me sick. Will I be able to change it as well, otherwise I won't be able to play.
    A: Yes, we hope to include this option.
     
  20. THQvagrantscout

    THQvagrantscout Well-Known Member

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    Answer Set for August 14, 2012

    As always, these answers are straight from the development team at 4A Games and are direct answers to your questions posted at http://www.lastlightforum.com/showthread.php?t=593.

    For more information about Metro: Last Light, make sure to LIKE us on Facebook at http://www.facebook.com/MetroVideoGame.

    Enjoy!

    Member: majnu
    Q1: Will stealth and heavy Amour suits be making a return? Will you be adding anymore "type of suits" and what improvements have been to the existing suits?
    A1: We've made a few changes to the equipment you can acquire throughout the game, including the suits ... watch this space for more details in the future.
    Q2: Will we have different kind of traps in M:LL instead of the trip wires with explosives and trip wires with wooden logs spiked with nails?
    A2: Traps will make a return in Metro: Last Light, but we've not added any new types ... Unless an anti-personnel mine counts as a trap ;)
    Q3: Sometimes in the heat of battle your visor would frost up and you couldn't see a thing. Whilst this is a good gameplay mechanic to utilize every bit of O2, will be have the ability to change gas masks at any time? Will filters scavenged from dead corpses have the same amount of air as those bought from the market place?
    A3: We're still making tweaks to the gas mask / filter mechanic. As you saw from our E3 2012 demo, acquiring filters just added seconds to an overall air supply. This is not necessarily final, so be prepared for some changes.

    Member: DarkCougar555
    Q1: Are there any friendly mutants in Metro: Last Light or are all mutants hostile? Please explain.
    A1: The mutants in Moscow are almost all entirely hostile, although some are definitely more aggressive than others.
    Q2: Will Metro: Last Light subtitle what everyone says throughout the game? I ask this question because Metro 2033 only subtitled some conversations, not all. For example, Nazi men discussed about Dark Ones but I saw no subtitles (I had to look up in Wikia or elsewhere to see what they actually said.) Another example is before the man would go to sleep, he talked about something but there is still no subtitle. I just wonder why some conversations are not on and will this be changed?
    A2: All game-critical conversations (e.g. when a key NPC is talking directly to you) are subtitled. The reason we do not subtitle every incidental conversation is because in some environments (e.g. the station cities) there can be multiple conversations happening at once, and the screen would become cluttered with subtitles.
     
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