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You'll be able to have 4 characters at once in The Division

Discussion in 'The Division' started by Ishmael, Nov 13, 2015.

  1. d'arakh

    d'arakh Well-Known Member Regular

    I think that boxing analogy might've been out of place, since rookies need to get experience somewhere before being skilled enough to beat the world champ. I wasn't talking about PvP though. I think that there should some hierarchy of enemies that you can beat throughout the game. For example, you beat enemies which are level 1 rather easy when you're level 5, but level 10 enemies still give you trouble. Level 20 enemies absolutely destroy you. That's logical to me in a linear single player game.
     
  2. igasmurfa

    igasmurfa Member Regular

    Well it is supposed to have a solid RPG aspect of it, I'm not certain how they will implement it but I think it would be a god idea to just see minor tweaks and improvements to weapons that can relate to real world style skills. Like maybe it's more stable looking down the barrel, or you reload faster or suffer less recoil. Small things that make the game easier but not entirely necesary or huge game changers. Again, they probably aren't going to do it this way I just think it would be neat.
     
  3. Cyborg Superman

    Cyborg Superman Well-Known Member Regular

    I'm totally like this. I have my main that I'm committed to and I'll grind it to max level. I may make an alt or two but I'll usually always gravitate back to my main character.
     
  4. Player7

    Player7 Active Member Regular

    Somehow I feel the game will have this all sorted out and it won't take away from the whole fun experience it promises to be. We still have to see if skill matters the most, I'm positive it will absolutely. It doesn't matter if your opponent has 300 more HP than you. If he can't actually get his shooting straight you'll knock him down. Hopefully stat differences won't be too drastic. Let's cross our fingers so we won't see someone who is level 20 with more than 3,000 HP and you just having 500 HP.
    Perhaps the game has a way to restrict access to certain areas where you have to be at a certain level to be able to play in, that in my opinion could work.
     
  5. harpazo22

    harpazo22 Well-Known Member Regular

    Well that's certainly interesting. I've never played a game like that before where you can have 4 characters all at once. Should be a unique experience.
     
  6. igasmurfa

    igasmurfa Member Regular

    And when it comes to grinding one main chracter the most I do the same thing usually, and wind up experimenting and forcing them to do things the way you wouldn't think.
     
  7. BoxofCereal

    BoxofCereal Member Regular

    This is interesting given the news that skills are interchangeable. If you permanently learn skills after acquiring them and can switch them out at any time, what's the point in multiple characters? Or can you not learn every skill with one character? If that's the case I'd have to say I'm a little bummed. I'm not sure I can level up more than one character given my time constraints and play style so I was hoping I could max everything on one char, but oh well. We'll see. I just might like the game enough to level through it twice.
     
  8. Cyborg Superman

    Cyborg Superman Well-Known Member Regular

    Don't quote me on this, but from everything I'm reading, you will be able to unlock every skill with your character, so like you said, there's almost no point in having multiple characters, unless you want to focus one on PvP, one on single player, etc. That's one scenario that I can think of...
     
  9. Maelalove

    Maelalove Well-Known Member Regular

    In my opinion, you are right about the whole not having to have a character that has to do EVERYTHING. I'm not sure if it's really for variance, although I'm sure that's a possible factor.
    In my opinion, most characters in multiplayer games can't be spread so thin like that. You need a character that is like a specialist, they know what they are doing with their field. In a world like the Division, would you trust someone with your life if they only "kinda sorta" knew what they were doing? Or someone who has a sole focus on it.
    That way, you can experience many different aspects of the game with multiple characters, yet still get the full experience of that character itself.
     
  10. Cyborg Superman

    Cyborg Superman Well-Known Member Regular

    @Maelalove You're right, and honestly once we start playing you may find that being a jack-of-all-trades isn't the way to go, hence why we have the 4 character slots. They also said that swamping skills while in combat is not recommended and probably a death sentence, which makes me believe that specializing characters is the way to go.
     
  11. Maelalove

    Maelalove Well-Known Member Regular

    Plus, swapping mid combat never sounds like a good idea anyway. Kind of sounds like you're asking for it at that point. It's just like other games with classes. Say I played WoW. One second I'm a priest, the next I'm a warrior? No, it doesn't really sound like a good idea.
    Plus, specializing characters is more fun, in my opinion. You get to experience the full depth of a character.
     
  12. igasmurfa

    igasmurfa Member Regular

    It also adds to the replay value of playing through as a different class depending on your moods. As long as the storyline and atmosphere holds up, of course.
     
  13. Cyborg Superman

    Cyborg Superman Well-Known Member Regular

    Yeah, I appreciate the fact that you can swap skills when you're not in combat because if you're facing something where you know you'll need heals, or demolition, it's nice to be able to change your skills to suit that situation, but like you said, you shouldn't be able to just keep swapping roles as you're fighting. The main reason for this is that you'll have to go through the menu anyways. I wonder if eventually they'll let you hot swap it with keybinds.
     
  14. Ishmael

    Ishmael Well-Known Member Regular

    Hmm Ubisoft never did crazy things with PC versions as far as keyboard macros and similar functions are concerned.
    I think you'll be able to save presets for your skills though. That seems like a no-brainer once you can modify which skills to choose.
     
  15. Cyborg Superman

    Cyborg Superman Well-Known Member Regular

    The keyboard macros are definitely an RPG thing (I remember using them a lot in the original Neverwinter Nights) so we will see how much of the RPG theme they put in The Division. You're probably right though, it's more likely going to be a manual thing where you have to access the menu and change them, hence why you can't swap them in combat.
     
  16. Maelalove

    Maelalove Well-Known Member Regular

    Well despite the obvious fact that it could also potentially be incredibly overpowered. A lot of people get so used to doing things like swapping(have you ever watched people playing CS:GO? They know exactly where every weapon is and how much it is so they get it instantly without even thinking) at that point, anyone could swap and easily destroy a less skilled or quick player. And that's not what the game should be about.
     
  17. Cyborg Superman

    Cyborg Superman Well-Known Member Regular

    True, but if CS:GO shows anything is that now people will most likely find ways to swap skills mid-combat. If you practice doing something enough times, we will see some pretty impressive on-the-fly skill swapping... Not from me though, I'm way too slow, lol.
     
    Maelalove likes this.
  18. Maelalove

    Maelalove Well-Known Member Regular

    That's why they need to be careful how they do it. Like maybe they could follow the lead of other games and make that something you can only do at a certain "trainer" or something like that. Otherwise they probably will find ways to do it mid fight and that's just not going to end well for anyone(especially people like us, because I'm way too slow, too. We were cut from the same mold, you and I, haha).
     
  19. Cyborg Superman

    Cyborg Superman Well-Known Member Regular

    Hahaha. Well, I think they're trying to get away from having to do anything than go into a menu, so maybe a cool-down period is the answer, where you can only switch skills every 5 minutes or something like that. This would still give you the ability to swap out skills, but not to the point where you can keep doing it over and over.
     
  20. Maelalove

    Maelalove Well-Known Member Regular

    That can be pretty difficult to implement, though. What happens if you're in the middle of a fight that requires one skill, but right after that fight there's another one that requires something else entirely? Players would only get frustrated having to wait a full five mins just to change a skill.