So many MMOs in development, especially in the East with those often P2W and grindy games. In the West we've got dozens of indie MMORPG in development, and I've chosen a bunch of the most popular ones and made a list sharing some information and gameplay video. Dual Universe [Beta] Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2 Single shard persistent universe shared by all the players Voxel-based universe: player-made cities, stations and warships Space warfare: pirate ships, coordinated attacks, skirmishes Player-controlled global economy: mine, craft, build, optimize, barter and trade Crowfall [Beta] Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5 Spiritual successor to Shadowbane Player-created worlds with parcels of terrain and pre-fab building pieces GvG/RvR campaigns that guilds or factions can win Deep crafting system inspired by Star Wars: Galaxies Camelot Unchained [Beta] Setting: Medieval Fantasy || Focus: RvR || Budget: ~$27M* || Engine: Unchained Spiritual successor to Dark Age of Camelot Large-scale RvR battles and sieges with more than a thousand players Open world with islands that players can move to strategically reshape the world Block-by-block construction with server-side stability and destruction Gloria Victis [Beta] Setting: Medieval Low-Fantasy || Focus: PvP || Budget: ~$4M* || Engine: Unity 5 Skill-based combat mechanics à la Mount and Blade Class-less system with diversified equipment Open world with housing, territory control and sieges Complex crafting system: leatherworking, armorsmithing, weapon forging Pantheon: Rise of the Fallen [Pre-Alpha] Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5 Spiritual successor to EverQuest Deeply social: dungeons require teamwork and group strategy Fun climbing system Perception system: the world reveals its secrets through the environment Ashes of Creation [Alpha] Setting: Medieval Fantasy || Focus: PvP/PvE || Budget: ~$30M* || Engine: Unreal 4 Nodes system: player participation influences the type of content in the surrounding areas Open world housing: players have the ability to survey and develop land anywhere in the world Castle sieges with hundreds of players with many moving parts Harsh, unforgiving and stunning environment youtube.com/watch?v=V_hsJPB8y7k&ab_channel=AshesofCreation Wild Terra 2 [Beta] Setting: Medieval Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5 Immersion and adventure: a world full of interconnected little things Every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards Various roles: blacksmith, fisherman, doctor, alchemist, sailor, weaver, merchant, farmer, carpenter, cartographer or hunter Raids and sieges: players join groups and clans to siege medieval castles, raid large bosses and adventure in dungeons youtube.com/watch?v=8Lq7YiBqQWQ&ab_channel=XuluGames Profane [Alpha] Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unity 5 Territory conquest: guilds can leave their mark on the game's history by conquering mines and castles Players can build small towns and great cities in the open world No class or level: combat style is determined by what players exercise the most Open PvP and full loot: karma system with restrictions to access cities if the player is a criminal youtube.com/watch?v=7uxqavAgBGM&ab_channel=TheGamePiece AdventureQuest 3D [Beta] Setting: Medieval Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5 Cross platform: can be played on PC and mobile Ever expanding world: exploration of the lively land with new exciting environments Randomly generated dungeons that are unique and offer a new experience every time Random events: dragons could swoop down, the undead may rise, or there could be an Easter egg hunt youtube.com/watch?v=BoayorEQl2w&ab_channel=GOLDRAVEN Star Citizen [Alpha] Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard Spiritual successor to Freelancer Procedurally generated and handcrafted stunning worlds Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare Exploration: hidden outpost, abandoned ships and beautiful sunsets youtube.com/watch?v=f3atf-YLyCY&ab_channel=RamenStyle Foxhole [Beta] Setting: WW1/WW2 || Focus: RvR || Budget: $? || Engine: Unreal 4 Single shard with hundreds of players: wars that last several weeks and reset after each war Player are what they carry or drive: player progression is purely horizontal as characters have no stats Three main roles: soldier, logistics, builder, and many sub-roles: medics, drivers, gunners, artillery, partisan, etc. Deep logistics and building mechanics: transportation, factories, scrapping, trenches, bridges, defenses (AI), bunker bases youtube.com/watch?v=rjZaFamcjfw&ab_channel=ISawABear Corepunk [Alpha] Setting: Cyberpunk || Focus: PvE/PvP || Budget: $? || Unity 5 Seamless open world with top-down view and fog of war Explore the world, participate in trading, complete dungeons, or engage in PvP battles Day / night cycles as well as weather conditions Flexible character customization with a wide variety of builds youtube.com/watch?v=1_RPcB-9rE8&ab_channel=IGN Mortal Online 2 [Beta] Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4 Open and realistic sandbox world True, real-time combat where outcomes are decided by skill rather than levels or gear Legendary crafters trading across the globe, famous warriors studying the art of combat Individual reputation: people will recognize you by the impact you've made on the world youtube.com/watch?v=gBuZnvBWSgE&ab_channel=TheInnkeeper Rise Online [Alpha] Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4 Spiritual successor to Knight Online Full PvP-based maps and events PvE content like missions, creatures and bosses that take several groups to defeat An endless war between two kingdoms youtube.com/watch?v=-WABcBlFDQQ&ab_channel=R%C4%B0SEGAME Ship of Heroes [Beta] Setting: Superhero || Focus: PvE/PvP || Budget: $? || Engine: Unreal 4 Spiritual successor to City of Heroes Defend Apotheosis City from criminals and alien invaders and explore whole new planets Unique character customization with countless options Thousands of power combinations to form a unique playstyle youtube.com/watch?v=-iruwmjzlYw&ab_channel=ShipofHeroes Valiance Online [Beta] Setting: Superhero || Focus: PvE/PvP || Budget: $? || Engine: Unity 5 Spiritual successor to City of Heroes Players are heroes and villains who battle using superhuman powers and advanced technology An open world environment tied to character choices Players run stores and a decentralized market system youtube.com/watch?v=KPQtoG251j8&ab_channel=ValianceOnline City of Titans [Alpha] Setting: Superhero || Focus: PvE/PvP || Budget: +$675K || Engine: Unreal 4 Spiritual successor to City of Heroes Players choose their own adventure, tell their own tales, and have their own agency Beautiful vistas, from glorious Art Deco monuments to villain-dominated broken tenements Customization of the powers: different animations, powers and colors youtube.com/watch?v=rCJGxQwmAJQ&ab_channel=MissingWorldsMedia Project Gorgon [Beta] Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5 Exploration: many hidden secrets awaiting discovery Ambitious skill-based leveling system allowing the player to combine skills Old-school MMO with innovative ideas, such as morphing into animals 16 combat skills, 71 trade skills, 11 beasts skills youtube.com/watch?v=DJ740JclvGw&ab_channel=Nocht Saga of Lucimia [Alpha] Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5 Sandbox environment: no quests and no minimap Tabletop gaming: all about team-based gameplay and friendship Progression system based on skill selection rather than generic classes Inspiring lore, myths and legends youtube.com/watch?v=iF1LR7JNPTU&t=915s&ab_channel=Simurgh SamuTale [Alpha] Setting: Samurai Low-Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5 Food in order to survive: hunting wild animals, keeping livestock, catching fish or growing a large variety of crops Open-world building anywhere on the map Clan PvP: build walls, gates and watchtowers to set up a good defense and keep the village safe Taming wild animals and breeding live stock used for food or transportation youtube.com/watch?v=gO7XUUIe0DU&ab_channel=Sorrowh Cross post. *Personal estimate, may be inaccurate Feel free to suggest improvements to this post!