As some may know the trinity system(Tank, Healer, DPS) is a staple of most MMORPG games. In PvP you mostly see healers/dps makeups and tanks usually get left out to pasture if they don't respec or play certain way. In Guild Wars 2 everyone is viable, no longer do you have to dread PvP because you chose to play a tank and focus on PvE content. Here are some of the features that make Guild Wars 2 so interesting. Everyone can heal and everyone can revive other team mates, insisting that team work is via coordinated efforts like profession combination skill chains in lieu of the usual team co-operation which boils down to which team has the better heal bot in the end; like in some other games. Guild Wars 2 encourages community building in it's PvP and one way is the server browser feature that lets you play with or against the same people by your choosing and not the luck of the cross server queue draw.