Despite being based on the most popular MMORPG of all time, Warcraft’s run at the box office ends in a loss. The thing to remember about Warcraft was that it had a high budget because of its many CGI characters and lands. Also though, the recent it made what it did was not because of the US, but because of China, as analysts tell The Hollywood Reporter:
“Warcraft is a strange box-office beast and unlike anything the industry has seen,” says analyst Jeff Bock. “If China didn’t end up grossing what it did, this would have been n utter failure. Now it’s only a mild concussion. In fact, sequels have been okayed with less — just look at Legendary’s Pacific Rim.”
“If Legendary does produce a sequel or trilogy, with only Asian markets in mind, could this be the beginning of a new era of blockbusters and big-budget sequels that can actually bypass North American audiences and still rally for a profit? This is the Chinese multiplier at work, as the People’s Republic is surely on its way to being the No. 1 box-office market in the world,” says Bock.
It’s unclear if a Warcraft sequel could somehow be made.