The PC has a rocky history with certain games. Batman: Arkham Knight last year was notorious for its PC port. Yet other companies don’t do PC games at all. For Ubisoft, a company that prides itself on its multiplatform policy, they stated to Rock, Paper, Shotgun that the PC is a prized market for them, especially as it pertains to The Division.
“PC is incredibly important to us. There are plenty of incentives to do a good PC version. Personally it’s important – a I play on PC whenever I can and I want the thing they play at home to be the best possible version. That is not to be underestimated as a driving force. Secondly, both of the studios, Massive and Red Storm started out on PC so it’s a matter of pride, or heritage and pedigree if you will. We feel kind of ashamed if we don’t do the PC version really well. It really is something that we care about.
We’re a very technical studio as well. Sweden is a very technical country – we’re good at infrastructure and design, and a lot of our staff come from the old demoscene as well. There’s a lot of that heritage in the Swedish dev community and that is true here at Massive as well. It comes very natural to us. The engine, Snowdrop, enables the artists to do all of that great UI work and makes it relatively easy to expose all of those options on PC.”
They later went on to note how The Division will be a valued port for Ubisoft on PC.