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Prey Will Have Day-One Patch!

by on May 4, 2017
 

Day-One Patches are quickly becoming a part of AAA gaming. And while it certainly rubs players the wrong way, it’s hard to deny that without them launches wouldn’t be as smooth for some titles. Bethesda’s upcoming RPG shooter Prey is apparently joining the ranks of the Day-One patches, and it’s a very big one in fact. Fixing a lot of errors that the team has caught. DSO Gaming has revealed the patch notes, here they are:

Enemies:

  • Phantom corpses will now have proper names if they were NPCs that were turned into phantoms
  • Cystoids and cystoids nests now react appropriately to fast-moving objects
  • Explosive containers will now explode when thrown at technopaths
  • Nightmare will no longer camp objects the player has turned into in front of it
  • Operators can no longer occasionally shoot through walls
  • AI adjusts for difficulty levels more effectively
  • Multiple telepaths in an area no longer chain attacks on the player

Weapons:

  • Touching placed grenades while mimicked will no longer cause them to explode
  • Boltcaster can no longer cause zero-damage critical hits
  • Nullwave Transmitter now works on Apex tendrils

Game:

  • Hacking minigame will now properly display what object is being hacked in the UI
  • Players will now be able to split stacks when looking at container inventories
  • Various fixes to behaviors when player mimics an operator
  • Localized versions of the game now support switching VO to English
  • Killing Mikhaila with the Q-Beam now only counts as one human killed
  • Quickload loads the most recent save of any type, not just auto-save
  • Addressed several framerate bugs
  • Addressed several save/load bugs
  • Several crashes
  • Various mission and objective marker fixes
  • Various localized text and audio fixes
  • Various SFX fixes
  • Various VFX fixes

Prey releases May 5th.

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