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Pokemon Let’s GO Director Talks Inspiration

by on November 2, 2018
 

What was the creative inspiration behind Pokemon Let’s Go? How did it manifest?

Although Super Smash Bros is the “main game” for Nintendo in 2018, Pokemon Let’s Go is easily a close second. As the team is aiming to capture a more pure feel of Pokemon so that both hardcore and casual fans will play it. So that begs the question, how did they get the inspiration for some of what they did?

Well, in an interview with Pokemon.com, Director Junichi Masuda noted the following:

 I think that no matter who you are, if you are a creative person, a new project begins with the desire to do something specific or figure out the solution to a specific problem. For example, we have Nintendo Switch, which can be used in the living room as a home console. So we have the issue of getting people into the room to play the game. That’s where we started with this project—through that concept.

The ideas of connecting the games to Pokémon GO, of creating the Poké Ball Plus to be able to use it to catch Pokémon, and of two-player multiplayer were ideas we came up with to solve that problem. We had this goal in mind and then thought about what kinds of features to implement that would meet that goal. It’s the same when I create music. I always try to think about who the listener will be and what situation they will be in when listening to the music, and then I make music to fulfill that kind of image in my mind.

Pokemon Let’s Go will arrive on Nintendo Switch on November 16th.

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