It is one of the oldest dragon and dungeons games yet it does not really fall under the standard banner of the genre. For starters, there is a Dungeon Master in every D&D game who controls the turn-based conflict between the players and their enemies.
Levels and loot come slowly, spells are limited, and the DM can adjust the battle based on the situation to ensure that the party has a tough, but hopefully non-fatal encounter. however, Neverwinter offers nothing like this.
There are no DMs and the enemy and conflict are controlled by a server-side AI. This action-based game features soft-targeting action-based combat that emphasizes movement and dodging skill telegraphs. Unfortunately, there is nothing exceptional about Neverwinter.
Nonetheless, it is an exciting and fun game to play. It follows exploration and treasure hunting that allows teams to earn trophies and garner skills. Players are assigned class and character and there is not much editing, but they are powerful and action-packed. Essentially, you get a condensed set of D&D skills, tweaked to work in a real-time combat setting.
There are a number of such classes including Gith, Dragonborn, and Aasimar, which are available in both the free and premium models.
Another major change in the new Neverwinter is the change of the level cap. During the last two years, the company has made adjustments based on the Dungeon and Dragons rule set. The level cap has been reduced from 80 to 20.
In addition, the developers have changed how players gain experience. Instead of rendering new XP from kills, Neverwinter players must meet milestones in the storyline. This is very similar to the way that DMs distribute experience at the end of a campaign.
Neverwinter was developed in 2013 by Cryptic Studio for Windows PC. The Studio has changed publisher for its 10th anniversary release, signing a deal with Gearbox Studios.