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How The Breath of the Wild Team Got The Feel Of The Game Explained!

by on March 23, 2017
 

Legend of Zelda: Breath of the Wild is being hailed as one of the greatest Zelda games of all time, and even as one of the best games of all time. It ranks 8th on the all-time list according to Metacritic. What’s more, people are intrigued with how this vastly different take on the Zelda franchise came to be.

In an interview with IGN, director Hidemario revealed that a lot of what was put into the game was sifted out from the ideas that didn’t work, which were many, but a common thread was that there was a sense of adventure and discovery from wandering around.

“When we got all that feedback and looked at it,” Fujibayashi said, “we realized there’s a common trait or commonality between all the ideas that weren’t so popular and all the ones that were popular. A lot of the ideas that weren’t very popular or that didn’t make it, a lot of them had to do with either it was hard to play the game or that it didn’t break the convention in a way that we wanted to. It was just basically the same type of game. We went and removed all those aspects that weren’t very popular, and what was left was a game that gave the player a new sensation and a new sense of fun that people could enjoy.”

People have indeed enjoyed the game, and it’s one of the main reasons the Nintendo Switch has done well at launch. In fact, 90% of the first week sales of the Nintendo Switch had Zelda purchased with it. So clearly, they got the game right in many aspects.

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