Nintendo has had an interesting history when it comes to DLC in their games. Only a few games in their history has ever had DLC, and only a few of them were paid. So when the Legend of Zelda; Breath of the Wild was revealed to be getting DLC for the first time, fans had mixed reactions.
Some were eager to see what the new modes, challenges, and story were like. While others weren’t sure why there needed to be DLC for the game at all. In an interview with IGN, Nintendo of America’s Bill Trinen explained exactly why the DLC was coming. He cleared up the fact that this is a true expansion, and was not a part of the main game. Also, the DLC is still being worked on right now, which is why it won’t be in the main game to start.
“It was tough, because we actually had a lot of debate in terms of do we announce it, how do we announce it,” Trinen said.
“I think one of the things that’s unique about the way Nintendo develops games is when we’re working on a game … you guys know that it’s essential we use every last minute to make the game as good as we possibly can, and really what that means is that the dev team was working on the main game, finished the main game, and as they’re starting to get to the very end and wrap it up, really they said, ‘You know we’ve made this massive world of Hyrule, we’ve spent a long time building it. It would be a waste to just make one game and have that be it.’”
The Legend of Zelda: Breath of the Wild releases on Wii U and Nintendo Switch on March 3rd.