Why did Archeage go down this path?

Discussion in 'ArcheAge' started by blinghoblanger, Jun 15, 2015.

  1. blinghoblanger

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    I think back to when i had to decide if i should pay 150 dollars for Archeages pack for alpha. I did a lot of research back then and once i got it and got into the game, my god was it amazing, the perfect sandbox themepark in my eyes. It was wonderful, nui tears, tokens for exploring and sight seeing, good labor regen. It was nice, it was worth it.
    Im so happy i did it, that i paid for alpha, because for me, that what the game was really supposed to be, not what it is now.
    Why did they choose to go down this path, removal of tokens, removal of proper labor regen and addition of cash shop items to keep the payers on a boosted scale above everyone else. Why did they do this?
    I understand it, im sure a lot of people understand it, Sandbox and F2P doesnt mix. Buy to play is perfectly fine, Guild wars is doing perfectly fine with their model. They didnt need to do this to the game. They didnt need to make it an ingame economical disaster, gold seller palooza, hacker palooza, labor pot palooza, we didnt need this. Why the rumbeling saplings, why......why.
    Just like SWG, i paid to experience an exlusive game, in which would not be forever, sadly, all good things dye i guess.
    Why did it have to be this way?
     
  2. Totalarmordestine

    Totalarmordestine Well-Known Member

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    I am with ya on the Alpha part, man I had a blast with that. I can't put my finger on what exactly but the entire game changed the way it felt once it was released. In two weeks it went from a game I couldn't stop playing to one I couldn't force myself to play.
     
  3. tarverten

    tarverten Well-Known Member

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    I've often asked myself this same question. Even though about writing a letter to Trion, but it would fall on deaf ears. It could have been one of the best games out right now, but for the same reasons you mentioned, and a few others make it just not worth it.



    Alpha was by far the best experience with the game. Especially before they introduced the cash shop. Archeum drop rates were fine, TS trees were okay. Easily worth a subscription as well as buying the game. But the direction XL decided to take the game was similar to that of a casino, as opposed to a game for the players.
     
  4. blastguardgear

    blastguardgear Well-Known Member

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    Agreed with the above 2 posters,

    Never have i played an MMO so addictivly, and took my time leveling up also. The last time that happend to me it was SWG or the begging of WoW Vanillia. I thought i hit that sweet spot with Archeage again, but nope, the cash shop came in and changed how the game functioned forever.
     
  5. thepieeatingjay

    thepieeatingjay Well-Known Member

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    I didn't play the Alpha but from everything I read about it and about the asian version I found it to be really interesting and I was excited to get into it once it opened up to the masses.

    But I found out quite quickly that AA wasn't a game I would spend much time in, such a shame to hear that it went so downhill so fast.
     
  6. shadowsupernature

    shadowsupernature Active Member

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    Unquestionably one of the best games I have ever played. So many things done so well, totally decimated by the cash shop and incompetence dealing with the cheats.



    Everyone considered TRION the ideal distributor with a good record of how to effectively manage a F2P game. How wrong we were. Their total incompetence and disdain for a playerbase whose warnings fell on deaf ears time and time again, made me realize that TRION are, infact, utter crap.
     
  7. prabab

    prabab Well-Known Member
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    As I see that the consensus is that Trion just didn't know how to monetize the game properly, does anyone know if are there plans to diminish the damage they've done in the future? I'd gladly jump back if Trion grew a brain and stepped back on some of their poorly thought decisions.
     
  8. grinder

    grinder Well-Known Member

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    I've played for a really long time but I ended up to quit this game because mainly of its labor points system which really break this game once you reach the cap level unless you become a patron but I've never been a patron so I can't really judge from this side.
     
  9. UnslaadKrosis

    UnslaadKrosis Well-Known Member
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    Trion World's obvious greed for money ruined this game for me. They went with everything that's bad for an MMO economy, and even after seeing how it's killing the whole game, not only stuck with it, but expanded the systems even more. And now we have a boring, borderline unplayable game whose only good point is that it's better looking than a lot of games. And that's it.