Metro Redux Thoughts/Discussion

Discussion in 'Metro: Last Light General Discussion' started by Potarto, Aug 26, 2014.

  1. Potarto

    Potarto Well-Known Member

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    I could have sworn the Ashot did more damage per shot than the Saiga, Saiga always felt like it took more shots to kill enemies.

    Also, don't the rifles at least have different levels of damage dropoff?
     
    #41 Potarto, Aug 29, 2014
    Last edited by a moderator: Aug 29, 2014
  2. dOrOb

    dOrOb Active Member

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    anybody noticed this cool wepon in the armory station <- (i think :) )

    sorry for shitty quality printscreen didnt want to print =)
     

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  3. Potarto

    Potarto Well-Known Member

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    I saw it too. Was curious to see if we'd actually get to use it ourselves, since they made the asset for LL but never implemented it. Looks like not, unfortunately.
     
  4. Chimera Knight

    Chimera Knight Well-Known Member

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    Is anyone else experiencing Artyom equipping the night-vision goggles during every cutscene after obtaining them in 2033 Redux?

    I picked them up during the Frontline mission and now at the start of every cutscene, even during canned death sequences, the animation where he pulls them down will trigger and I will have to watch them in night vision. The only solution I have found is to not use the portable charger and let the battery die.
     
  5. Potarto

    Potarto Well-Known Member

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    I have not had this issue at all. What platform?
     
  6. Chimera Knight

    Chimera Knight Well-Known Member

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    This is on PS4. I had hoped reloading the game would fix the issue as the other bugs I have encountered, like not being able to use equipment/fire weapons, could all be fixed that way. This problem, unfortunately, has persisted throughout the rest of my playthrough.
     
  7. N3xus

    N3xus Well-Known Member

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    Finished 2033 right now.
    Sad how 4A Games managed to fuck up the atmosphere with Last Light.
     
  8. Derrame

    Derrame Well-Known Member
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    what's wrong with the atmosphere?
     
  9. N3xus

    N3xus Well-Known Member

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    Metro 2033 feels like you are inside a wasteland where everyone is alone and you can't really count on others given how much hostility there is, when I first played Dead City I felt scared because of its atmosphere, a sad looking and depressing Moscow, inside the metro instead you could feel how bad life used to be, how hard it is to live.
    In Metro 2033 you have stations like the cursed station, the black station and the station you have to defend against nosalises.
    In Last Light instead you have venice and the theater where life seems so good and easy, I'd actually live there.
    In 2033 I always felt scared and blown by the atmosphere, in Last Light I felt nothing, when you go to the surface you either go with Anna, Pavel or the Dark One, the mission before you go to the church and meet Anna when you are alone and it's dark is great, feels like Metro 2033 but that's it, it lasts 5 minutes so I don't even count it.
    Sure, nice game and all can't really say anything about that but Last Light was nothing compared to Metro 2033, in 2033 everything was depressed, destroyed and as I said above the quality of life was so bad you almost wondered you would do if there would be a nuclear war in RL, Metro 2033 made you think, Last Light is so linear and boring compared to its predecessor, compare Dead City/Outpost or the library to one of Last Light missions on the surface, they're garbage.

    TL;DR: For me Metro Last Light is not what made 2033 great, it's not depressing, in LL you see stations such as Venice or the theater, in Metro 2033 you see the black station, cursed station and so on...
     
    #49 N3xus, Aug 30, 2014
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  10. SpartanKobe

    SpartanKobe Member
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    Found something weird. When I finished 2033, I reload chapter to Dead City and then it asks me for the mode and difficulty, and then when I am done choosing, it crashes.
     
  11. Stun Damage

    Stun Damage New Member

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    Anyone else having problems with saving on PS4? For some reason neither of the games would save properly. When I get up the ladder at the beginning of 2033 a message pops up saying that I do not have a save file. I confirm that I do want one and it says "Save successful" without displaying the os saves overlay. If I quit to the main menu my progress is still there, but when I exit the game and enter again it all disappears, including the changes in options I have made. It's a similar situation with Last Light. Curiously, in the application saves data menu on the console there's a Metro Redux save file, it's 11MB, but apparently it does nothing.
     
  12. The Last Ranger

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    A few questions:

    Is that one tricky amoeba fight (escorting Miller) near the end of 2033 easier on Redux?
    Is the Tower level in Last Light Redux the same difficulty as it was in the original version?
    Is there still only one save slot?
     
  13. Derrame

    Derrame Well-Known Member
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    N3xus

    I understand what you're saying, but LL is a different storyline, the situation is no longer so unknown and "dark and sad" as it was on 2033, besides, in 2033 was winter I think, and LL is spring, and going with the other characters makes it more interesting, you get to know them and their story and talk about the current situation,
    Venice and Theater are nice and intersting stations, I like them, then you get to the swamps, an thats very scaring, or undercity, really dark and hostile,
    thats something I really like about LL, the diversity of environments, and companions
     
  14. SpartanKobe

    SpartanKobe Member
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    1. Yes. You can one shot those things that pop out the amoeba so they never come out.
    2. Yes
    3. Yes
     
  15. DarkOne

    DarkOne Well-Known Member

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    Started playing 2033 Redux yesterday didn't think it was possible but somehow they managed to make the children voice-overs even more terrible. Not disappointed by that it's just funny.
     
  16. Chimera Knight

    Chimera Knight Well-Known Member

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    Overall, I found 2033 to be significantly easier. I think it's a combination of the more predictable AI and more resources. I never had to worry about running out of ammo, filters, or health kits even on Survival Ranger Hardcore.

    It's kind of funny that even with it being easier in general, the way they updated a couple of areas actually makes them more difficult. The one that comes to mind right away is when you go to the surface and the Nazi patrol is coming down from the walkways above. In the original 2033 you could run along the left side, then wait for the patrol to pass and they wouldn't notice. Now there is a spotlight that sweeps across that area that makes it much more dificult to sneak past the soldiers.

    I'm impressed with how much 4A updated it though, in some ways it feels like a new game. I haven't started Last Light Redux yet and I don't expect it to be changed nearly as much, but it'll be interesting to see what they altered.
     
  17. SpartanKobe

    SpartanKobe Member
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    You know you can simply go to the right and there's a ladder you can climb up right? XD

    Look at around pages 2-3. I was actually talking about how 2033(pre-redux) was way easier and gave my reasons.

    I'm gonna see if the Helsing still 2 shots librarians and I'm gonna test out the VSV in the mutant fights. Next playthrough I'm gonna shoot my money and have a shotgun with me instead.

    The real big problem for me in terms of difficulty in LL/redux gameplay is that the mutants kind of bounce up and down as they're running so it's harder for me to land a HS. Overall, they toned down the damage you could dish out on Ranger Hardcore. You could one-two body shot any mutants with simple dirty rounds or shotgun shells from a considerable distance and you could spray a librarian with shotgun shells and kill them in 2 seconds, or 2 helsing bolts etc while on LL/redux gameplay it takes about 5-7 non HS's to take the regular mutants down. Not to mention you can carry as much ammo as you wanted with the exception of the arrows. The simple fact that you die faster is mitigated by the fact that you can stealth your way through human encounters and kill mutants before they get close to even do any damage.

    Oh and have you noticed that weird bug that makes you lose your reserve arrow ammo whenever you reload a checkpoint? Whenever I reload a checkpoint I lose my arrow reserves for some reason. I don't really need it anyway cause you can just pick them back up but still it's a bug that should be fixed.

    On LL I got died quite a bit on some parts(though I admit to trying weapon combos and weapons that I weren't so familiar with and tried to be as accurate as possible) and on 2033 pre-redux I lol'd through everything.

    Adding in the Volt-Driver and Heavy Auto Shotty was complete overkill in an already ridiculously easy game, especially when you get them really early and for free. Though I'm not for taking them out because those guns are awesome. In fact, I wish you could get a flamethrower earlier.

    In fact, you could do everything with a knife if you want to. XD
     
    #57 SpartanKobe, Aug 30, 2014
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  18. Chimera Knight

    Chimera Knight Well-Known Member

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    Yes, but the spotlight still makes it an annoying area to go through. I found taking it out often times alerts the enemies and not disabling it means you have to worry about it giving away your position, even on the walkway. I'll have to play around with that section to find a better way through.



    I'll have to disagree with the older versions being easier, especially 2033. The new stealth makes almost all the human encounters incredibly easy. Now there are many more options with takedowns, silenced headshots alerting nearby enemies less often, throwing knives, the Hellsing still being amazing, and enemies being more predictable. Plus, ammo is more readily available, I never had to worry about running out of ammo.

    As for the mutants a single headshot with any weapon or bodyshot with the shotguns will kill just like they did before. I've found getting headshots much easier in Redux with the improved aiming, even playing with the aim assist/auto-aim completely turned off. As for bodyshots outside of shotguns, I've found it to take only 2-3, which is probably similar to what it was before.

    I don't know if the Hellsing can 2-shot Librarians, but 2 grenades certainly do. :)



    I haven't encountered that bug, but I have ran into several others. Controls locking-up, enemies freezing in place causing them to not be killable, audio glitches, animation glitches, and one that caused the night-vision goggles to activate during every cut-scene for the rest of the game after obtaining them. I've also had the game crash once, but that seems to be a common occurance for a few games on PS4.
     
  19. SpartanKobe

    SpartanKobe Member
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    It only took me two or three tries. When you climb up the ladder you kill the guard standing there or KO him. Turn off the light next to him. Go to pole to the left. Jump on the pole leading to the part of the walkway with the stairs right next to it. I repeat, do not follow that first pole to the end, as you can't get on the stairs and can only get behind them. You must jump to the one that should be on your right as you keep going on the first pole. It was really easy for me. I don't see the problem you're having.

    While I do agree that you can still one-shot enemies, I still found it easier in 2033 because you could have as much ammo as you wanted on you, and you didn't even need to try and HS in 2033. 2-3 AK shots to the body and they go down as opposed to 5-6 body shots for redux gameplay. It's just overall, your weapons did way more damage in pre-redux 2033 and you got access to the heavy auto shotty and volt driver way earlier and for free. Combined with the fact that the enemies aren't as agile, and you pretty much got gamebreaking weapons as you can lolz your way through the game. Remember, you can just knife your way through most of the game if you wanted to? XD

    In the redux, I usually found myself full with ammo and couldn't pick up anymore. Now just imagine if you could just pick up all that ammo like you could in the older version. You wouldn't even have to worry about ammo.

    Oh and I was testing out various stuff on librarians. Here's what I pretty much found: Two grenades of any kind(yes even fire) will kill librarians. Also, about 18 MGR shots from a VSV to the upperbody/head will kill them quite easily. Helsing can't two shot or even 4 shot. Just tested it. It takes several arrows to take down a librarian(I think they can tank a full clip).


    Overall the difficulty in taking them down has increased from pre-redux gameplay. You could 2 shot librarians with helsing or volt driver, or spray with heavy shotty etc in the old versions.


    Yeah I think the graphis and audio could use some more work. If you have subtitles on the kid doesn't even finish the sentence in the subtitles and the voice acting is even worse than before. I get texture flickering at defense and at some other parts of the game that I don't remember, and that part where the guy takes out his silenced revolver and is about to shoot has his gun clipping through his pouch.

    The animations it seems don't take into account the character models because there seems to be a lot of clipping.
     
    #59 SpartanKobe, Aug 31, 2014
    Last edited by a moderator: Aug 31, 2014
  20. Derrame

    Derrame Well-Known Member
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    just wait until the enemies turn their back to the spotlight and shoot it with a silenced weapon it won't alert them

    i need 3 grenades and 4 vsv clips to kill a librarian on spartan normal :s
    on survival will be impossible