Metro 2033 - Pre Alpha

Discussion in 'Metro 2033 Forums' started by DarkOne, Sep 6, 2014.

  1. DarkOne

    DarkOne Well-Known Member

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    In case you haven't seen it before.

    [youtube]bT2BbruE9Ws[/youtube]
     
  2. Derrame

    Derrame Well-Known Member
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    it looks terrific, on its own way
     
  3. This is actually a russian version of the trailer with the voiceover from the english one. The trailers shown in 2006 differed a bit.

    Also there is more:

    [YOUTUBE]ebre-gPRijo[/YOUTUBE]

    [YOUTUBE]I1QAbfG25oY[/YOUTUBE]

    [YOUTUBE]2FFa7DhXa5s[/YOUTUBE]
     
  4. Frag Maniac

    Frag Maniac Active Member

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    @ :32, "The world which, refused us". Correction, the world that inadequately TRIED to refuse us.

    The single biggest complaint about Metro is it's challenges are weak sauce, which kills immersion and replay value. I also happen to feel it's monetary system is pointless, since everything you need is lying around, and when you need it.

    If they didn't want to put the extensive RPG elements in that STALKER has, where you really DO have to carefully build your supplies and arsenal and tread cautiously, they could have at least had a few modes that make sense.

    I would prefer Spartan mode strip you of stealth capabilities forcing you to wear a slower, louder combat suit. There'd be no silent weapons, throwing knives, or stealth takedowns, and stealth routes that are normally easy to take would be barricaded, or patrolled by dogs and equipped with NV cameras and auto turrets.

    Survival mode would be what it currently is, but with more limited health and ammo. It would however add dungeons to explore like Dead Space 3 has. These areas would have nasty waves of enemies, but reward you with very good upgrades and supplies. Survival mode would be geared toward survival horror, but with play style options.

    Stealth mode would force you to use the stealth suit, but like SC Blacklist, your loud ammo would be limited, while stealth ammo and knives would be more plentiful. This mode would also have puzzled enemy bypass route options set with traps you have to figure out. There would be corpses with clues you read. Stealth mode would also have ability to hide corpses.

    Lastly, in general make the weapons and ammo either harder to get, or less effective if scavenged vs bought. This would also give you more incentive to use the mil spec ammo for tender vs ammo. Great games with great concepts, but sadly fall short on a few key basics.
     
    #4 Frag Maniac, Sep 6, 2014
    Last edited by a moderator: Sep 6, 2014
  5. Stalker Bar

    Stalker Bar Well-Known Member

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  6. SimonTessem

    SimonTessem Member

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    thanks! cool!