Once again, game developers engage us fiends about the toiling and boiling they go through to produce top-notch cinematic conversations. Jim Boer talks about how the cinematic team is pushing itself to meet their heroic visual standards for the characters and backgrounds. He describes the process, how the visual style went through design and tech hell and, like noble game folk do, reveals the limitations they’ve been experiencing in Guild Wars 2. Nevertheless, rest assured the design process is being handled with the utmost care, turning flaws into excellence. Check out the article to hear Boer report on how they’re doing with around fifteen hundred–yes, that’s right, fifteen–cinematic conversations for Guild Wars 2. Check out the post over at ArenaNET.
What a neat article. I am curious, though, I am not familiar with the term cinematic conversations. Can you fill me in?