Time to sum up this year's Guild Wars 2 developments! Eric Flannum describes in depth the advances made to achievements; the different types of achievements, lofty titles, gold and experience you can gain. The article spills the beans on how technological improvements have increased the fun, and how stolen stuff for thieves use one powerful skill for effective damage control. A thief in stealth mode is cooler than ever. While you're sneakin' around, your weapons' first skills transform into underhanded destruction. Watch your dagger skill turn into Backstab, and your pistol make a fiery (literally) Sneak Attack. Think that's not enough to make Guild Wars 2 combat superior to other games? Skills are based on animations! Animation-blending is a beefy system in Guild Wars 2 that lets you ooze easily between your strikes and bashing and thrusting. The MMO has never been more rightfully about what we care about most--ACTION! Read the blog update directly at ArenaNet!
Achievements are long-term goals with purely cosmetic rewards. Daily achievements are short-term, easy-to-complete goals that reward you with gold and experience. Monthly achievements are medium-term goals that encourage a variety of play and reward you with gold and experience. Titles can be earned by completing certain achievement tracks.
its physical interactions are like an FPS (dodging projectiles, attacking from out of range, etc.). Wait so we can dodge arrows too?
I like the way the Achievements sound, it sounds great to try out. I like to have some easy, med. and long term goals and this really helps.
Achievements make me feel like i'm in a Korean mmo grinding endlessly for no real purpose. Still no sign of open beta