todd-black submitted a new blog post Firaxis Streamlining Building Process In Civilization VI Continue reading the Original Blog Post.
This is one of the changes I'm most looking forward to. The more blog posts that get posted, the more difficult it gets for me to wait for this game to be released! I always ended up with a bunch of workers doing nothing in Civ V, or on auto, so I'm definitely interested in these new workers.
Now that's huge - they're breaking with how building terrain improvements worked since Civilization 1. Which is probably good, because that's the point of producing a sequel It might even be a very good change, since who wasn't bored with findign uses fro hordes of workers in the last stage of the game?
I always thought Civ 5 had pretty streamlined building processes. I wonder how they are going to make it even easier?
The blogpost states that workers will finish every task in a single turn, not like in all previous games when they took their time, depending on how complicated it was. Instead, a worker unti will start with a number of points used with each task, and when they run out, they'll disband. This way, in the later game we weill not end up with a horde of automated or idle worker units there aren't enough jobs for.
This looks like one of the biggest and most interesting changes to the predecessors of the game. I am looking forward to it as it seems easier and better.
Nice touch for sure. I am always annoyed by my horde of idle workers that I just keep around in case of new tech developments and improvements. Really curious about this.
"Streamlining" sounds like a fancy term for dumbing down the game to accommodate newer players. I don't think I'd want that, as it would simplify the game to ridiculous lows, and it would make the complexities that made the game fun vanish. This happens all the time when sequels get released. They simplify the game hoping newer players can just hop in and play.
That's a nifty addition, I thought Civilization V was streamlined pretty well but it seems like they can always improve on what they have! Has anything been shown at E3?
I'm on board with this. Sitting around, spamming the turn button while my workers completely whatever it was that they were doing, isn't exactly super engaging. I'm sure this will shave off some unnecessary game length as well, which I'm definitely open to.
I am also waiting for it. I am also looking for it. Do you know when this change will be implemented?
It seems that most of us are on board with this, and I am too if it shaves that meaningless time of watching workers do things. Streamlining is usually a step up in terms of game play, so I hope that is the case here too.