Instancing is a form of virtual world socialism where everyone is entitled to the same content. Instancing creates a sense of entitlement within players.
Instancing has been one of the best and worse features implemented into MMOs. I remember back in the days of PoP where only one guild could have an instance of plane of time running at the same time. Each server had to come up with a schedule of what guilds could run the zone on what nights. It normally resulted in a lot of drama. But at the same time every guild got a shot at the zone then, it wasn't that guild X has the zone completely on lock down so we'll never actually get a fair chance at making pulls and progressing
I'm generally against all forms of instancing. It's an "MMOrpg" that means you might have to interact and learn to mitigate other people sharing the same world. Instancing kind of defeats the purpose. If you weren't able to get to the content first then it really wasn't important enough to you was it? Everquest got just about everything right in 1999. Ever since then most of the modifications to the genre has been against the original concept of what an MMO is and more towards them being just single player RPGs that feature optional co-op and people to populate an auction house for you.
Thanks for putting the definition I didn't understand what the OP was asking. I like the idea, but personally devs will not do this because they would lose money I think.