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Unsung Story Changing Key Gameplay Element

by on December 21, 2017
 

Is Unsung Story going to change because of the new dev team? If so, how?

Unsung Story is by far one of the biggest disasters in the history of Kickstarter. It was an RPG established by a renown team, but after raising a lot of money to make it, they never did. Years have passed, and the situation got so bad that the game got passed to a new team, who are trying to make the game. But, there are going to be changes, including the grid system of the game. For they revealed the following in a Kickstarter update.

“Unfortunately after working with the Triangle system for over a month, we’ve come to the conclusion that it just doesn’t make a lot of sense. So now I’m going to walk you through our analysis.

With respect to any game design element, it’s important to establish who our audience is and what we’re trying to achieve. In this case, our primary target audience are fans of Final Fantasy Tactics, fans of tactics games in general, and then fans of RPGs. While we are hoping to modernize the approach, it’s critical that our grid system clearly communicates distance and direction on the map. As a player, these two factors (distance and direction) affect many of our choices when determining what a unit might do in any given situation. Can I get out of range of an attack? Can I get an advantage on another unit by attacking from another angle?”

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