The Division has had many problems since its launch. Bugs of all shapes and sizes has plagued it. From save errors, to game crashing glitches, it’s had it all. In response, Ubisoft decided to create a public server that would allow the public to test out new portions of the game and find bugs. Essentially becoming an extended branch of the QA department. However, in a post on the Ubisoft forums, that Public Test Server has been delayed:
“We mentioned last week on State of the Game that we would be hosting a Special Report for Update 1.4. tomorrow (Tuesday the 13th). We will need to delay this show as at this stage we wouldn’t be able to show all of the content we would like to. While the Special Report format demands that we be more complete in the type of things that we show, we’ll be using our weekly State of the Game to give you some more concrete solutions that will be present in Update 1.4.
In other news, the PTS will not be available this Thursday as previously stated. After playing the build with our Elite Task Force it became clear that to have the PTS process be valuable for us in terms of feedback, we would need some more time to include key elements that are critical to the overall Update 1.4 experience.
Transparency is something that we know our community wants, and something that we aim to deliver every day. In this instance, it does mean that we need to share our schedule and intentions that are subject to shifting throughout the process. The alternative of “leaving you in the dark” is not something we see as an option! We’re very eager to get this update out to all Agents while bringing you into the development process as much as we can and as soon as we have more information, we’ll let you know”
We’ll have to see how quickly Ubisoft can turn this around.