Mods are a big part of the gaming community, especially for games like Fallout, Elder Scrolls, and more, where mods are encouraged. There are even sites dedicated to these mods so that they can all be found in one place, like Nexus Mods.
However, this has led to mods being stolen, and used, without permission from the original creator. After so long of this happening because of Bethesda.net not relegated certain ways mods are brought in, Nexus Mods has taken this into their own hands, as the head of the site, Robin Scott has revealed:
“We already have an extensive permissions system for mods, but today we’ve released an addition to that system for console modding,” he says. “You can now choose from a set of options in our Fallout 4 section to express your wishes. These are:
I have uploaded my mods to Bethesda.net and they are available for console users.
I have not uploaded my mods to Bethesda.net for console users yet, but I will at some point.
My mods will not be available on Bethesda.net for console users.
My mods won’t work on consoles or would not be acceptable on Bethesda.net according to their rules.
I give my permission for someone else to port my mods to console and for it to be uploaded to Bethesda.net by someone else. Please credit me, however.”
This system also allows console players to search the Nexus system for mods they can find via their console’s Bethesda.net browser if they like the look of them.
“Ultimately, I think the thing that disappoints me the most is that Bethesda’s influence within the community after largely staying out of it these past 14 years has had such a polarising effect,” Scott concluded. “It should not be the case that the official developer of the games you’re modding has such a negative effect right from the start with their new modding endeavour.”