Certain RPG’s have what can be called “Multiple Choice” scenarios, where you are given several options during an event or scene, and whatever action you take decides what happens. This can even pertain to endings of games, like with Mass Effect.
For Deus Ex: Mankind Divided, that doesn’t seem to be the case as to what will happen:
“On Human Revolution, we were having it all come down to that moment where there’s a button press at the end of the game, and it triggers one of the different endings. But on [Mankind Divided], we actually are looking at, ‘Okay, we’re going to give you different actions and different choices, and you go different paths, and how does that go?'” Mary DeMarle, the executive narrative director on Mankind Divided and lead writer on Human Revolution, said in an interview with Games Radar
“So when you’re embracing all those multifaceted, branching choices, et cetera, it gets hard enough. And then to pull in that fulfillment of what the character wants, it does get very challenging,” she said. “And I can’t really give you a formula for doing it, it all comes down to constant iteration, constant play, and constant feel for the character and the player experience.”